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Creating Material2DColored from byte data
Joined: 10/7/2011(UTC) Posts: 26 Location: Lübeck, SH, Germany
Thanks: 4 times Was thanked: 2 time(s) in 2 post(s)
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Hey guys,
is there any "proper" way to create a Material2DColored programmatically/at runtime? I'm using a byte array and would like to create a Texture or whatever so that it can be rendered, like the good old XNA Texture.SetData(). Is this possible or do I have to write some sort of a hack?
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Medals:  Joined: 8/20/2011(UTC) Posts: 1,421 Location: Hannover
Thanks: 18 times Was thanked: 97 time(s) in 92 post(s)
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Delta Engine
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Creating Material2DColored from byte data
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