Thank you.
You gave me helpful suggestions.
But i still confused a bit as I was so excited when I first saw the possibilities of xna, and I really liked the structure of the video and written tutorials i have. Most of them was about small games which i could do as a breakout clone game. (2d and 3d games as well)
If I understood you don't really suggest to use them, but I would like see i didn't missunderstand.
As delta engine use all those frameworks it means thats why you don't suggest to use xna tutorials, as mybe i could stuck in that even delta would allows me more or the same but easier.
So how i see what delta engine is.
As i tried a bit xna coding, i have a small view how that works and i imagine that delta is like that, as it also works by using visual studio like xna and i have to coding also like in xna, i can run apps the same, so it works the same but delta is a fourth bigger framework (XNA,MonoGame,OpenTK,SharpDX in one place but there are more than 4 in the supported frameworks).
It is not like Unreal engine, unity, and the others where i can modelling and making games visually.
But I understand what you said, i am absolutely going to check your tutorials, and i think most of my uncertainties which are in my mind will be disappear.
And an other thing can you clean how i can interpret this Supported Frameworks. As you can see i am really a friend of xna, so i was confused when sow this table.
http://www.deltaengine.n...eatures/frameworksupport Because xna supports only some of all the platforms, neither android and ios, but these two would be the biggest goal of me.
Can you clean it what these separations mean? Because i feel that i can't convert to android and ios (ios ater it is release) as these cells aren't ticked.
Sorry if i seems who can understand quite hard, i just would like to clean these confusions in myself.
Thank you.