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Offline TopperDEL  
#1 Posted : Tuesday, December 31, 2013 4:31:05 PM(UTC)
TopperDEL

Joined: 12/27/2013(UTC)
Posts: 11
Location: Bayern

Hi!

Second question today from me: if I create a Project using the Deltaengine-Editor, some parts can be done within the Editor and the coding is done in visual Studio. But first of all: can I get directly to my source from the DeltaEngine-Editor? I did not find a direkt way, so I start VS for myself and open the solution.

Second question: is the source code of my solution under Version control? So can I simply Close everything and work on the whole Project on another Computer if I log in with my Deltaengine-Account? How often is the source code then uploaded to the cloud? Is there a transparent way to say "upload/checkin now"?

Best regards,

TopperDEL

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Offline Michael Koch  
#2 Posted : Tuesday, December 31, 2013 6:27:09 PM(UTC)
Michael Koch

Joined: 12/27/2013(UTC)
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Ahoy TopperDEL

I'm rather new to DE, but this is what I noticed so far:

- Yeah, I stumbled upon thet, too. When a new project is created by the online editor, VS is automatically fired up with the new project loaded. When continuing work with an already present project, I was looking for something like a "open VS solution" button or so in the editor. But there seems to be no such functionality. So, for now (I guess), existing VS projects must be opened manually.

- I don't think there is version control of a project's VS source. Afaik, the source is never uploaded (just the compiled thingies when making a setup file remotely). Only the content that can be seen in the online editor might be available on other computers, I reckon (hope I got this all right).

HTH
miko
Offline internetfreak  
#3 Posted : Tuesday, December 31, 2013 8:16:01 PM(UTC)
internetfreak

Joined: 12/19/2011(UTC)
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Hello TopperDEL,

thanks for posting in the delta engine forums.

Regarding your questions:
-When you create the project, it's right that VS will automatically opened just as miko93 said. When you continue you your project, you will have to open the solution as there's no reference to the created project (the editor has it only when it creates the project as you can specify the path). What you can do is open VS, load your project and then open the editor from the menu (that requires that you installed the extension when installing delta and you also have at least VS2012 professional). Maybe the DE-staff can create such a button to open the project but I don't know if it's really useful.

-When you create a project, you don't have automatically any version control system. All source code from you stays on your pc so you have to do the version controlling by yourself. he only exception from my previous statement is when you build your project using the launcher because it uploads the source, builds it and then sends you the build result. After the build, the source is deleted from the server.

I hope I could answer your questions. I know that my answer is more or less identical with miko93s answer but now you know all the details :)

Anyway, I wish you good luck with DE and have fun.
Btw, if you need help to get started with delta, you can also check out my blog, I'm posting tutorials there but the interval between two tutorials is very random, the last tutorial comes from august but it should still be actual :)
Mein Blog: www.internetfreak.net

- Inoffizieller DeltaEngine-Supporter und Tutorialschreiber -
Offline TopperDEL  
#4 Posted : Wednesday, January 1, 2014 2:28:33 PM(UTC)
TopperDEL

Joined: 12/27/2013(UTC)
Posts: 11
Location: Bayern

Ok, thank you both! It seems I was right with my assumptions. ;)

So I have to take care for my code on my own. But that's quite strange as the code and the things I do in the DE-Editor are treated differently. I have to take care for one part, for the other one DE takes responsibility.
Offline Benjamin  
#5 Posted : Wednesday, January 1, 2014 5:00:54 PM(UTC)
Benjamin

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Hi TopperDEL,

quite a nice idea to support uploading your project to the cloud, but there probably would need to be some syncing required (you would not want to work on your project on PC 1 and then do not have it up to date when you switch to PC 2, even if the Editor would do this automatically, you would still have to have the Editor started).

Maybe we can add a simple button to open the solution in Visual Studio (the ContinuousUpdater already has that feature, it is available in the nightly builds version), plus an option to upload and download the source code into the cloud. Then it is up to the user if he wants to use that feature.

Thanks for your suggestions. If you want to be notified once such features or bug fixes are done just write to Bugs@DeltaEngine.net and you will stay in the loop.
Offline TopperDEL  
#6 Posted : Wednesday, January 1, 2014 5:21:28 PM(UTC)
TopperDEL

Joined: 12/27/2013(UTC)
Posts: 11
Location: Bayern

I think having a Kind of a Version control would definitely fit to DE and the overall working experience. And it wouldn't be a Problem to checkin and checkout the Project manually as you have to do this Task with every other Version control, too.

It's just this: the code of my game is the most important part - but at the Moment there is no real Connection between what I do in VS and what I do in the DE-Editor. This is confusing. So if you see the DE-Editor as the main entry Point all you Need to implement is a "Open in VS"-Button and a "Upload/Download Source" for Version control.
So, what you suggested should do the Job, yes.

Looking Forward to see what DE will lead to. ;)
Offline Benjamin  
#7 Posted : Thursday, January 2, 2014 8:53:25 AM(UTC)
Benjamin

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Alright, we will work on that new feature asap, please note that most employees are still on Holiday till next week.
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