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Offline mc-kay  
#1 Posted : Friday, August 23, 2013 9:41:27 PM(UTC)
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The first sprint release of the new Milestone 5 Jupiter was just pushed to NuGet and CodePlex.
It features the OpenTK and GLFW C# version of the DeltaEngine and the new GhostWars sample game.
Download like always at http://deltaengine.net/download

Note: GitHub pushing was not working for some reason, please use CodePlex for now.

Edited by user Friday, August 23, 2013 9:43:19 PM(UTC)  | Reason: Not specified

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Offline internetfreak  
#2 Posted : Friday, August 23, 2013 10:46:28 PM(UTC)
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Thanks for the release. Lately I'm having trouble with assembly finding, now VS says I don't hav OpenAL installed. I downloaded the source code version and the zip archive, so I should have the assemblies and the EnvVar is also correctly set up, stil it seems to not find everything.
With earlier releases I could just set up a new project and run it without troubling about any missing dll, did you maybe change something?
Anyway, DElta is getting better and as long as the missing dll is the only problem I have, I'm fine with copying it, I just watn to work but still it should be fixed anyway :)

EDIT: Here's the exception message, it doesn't accept manual copying the file:
Code:
{"Ein Teil des Pfades \"..\\..\\..\\..\\..\\..\\..\\packages\\OpenTKWithOpenAL.1.1.1160.61462\\NativeBinaries\\x86\\openal32.dll\" konnte nicht gefunden werden."}

I assume that the path is not really independent but it should be independent and that's the problem.

EDIT 2: If it helps, my projects are stored unter C:\Projekte. This time, because I'm working on a new tutorial, I have also the Directory "DeltaTutorial" where then the folder for the solution is stored

Edited by user Friday, August 23, 2013 10:52:01 PM(UTC)  | Reason: Not specified

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Offline mc-kay  
#3 Posted : Saturday, August 24, 2013 11:49:19 AM(UTC)
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You're right, when creating a new project using a Visual Studio template and running it a "FailedToCopyNativeOpenALDllFiles" exception is thrown.
This is because the logic the find the native binarys (CopyNativeDlls() in OpenTK20Resolver.cs) is expecting a "packages" directory created by NuGet which obviously not exist when using the installer.
Thanks for the report, looks like we have to find a smarter way to locate this files.

As a workaround, either copy "openal32.dll" and "wrap_oal.dll" from the installer directory to the output directory of your project or add the project the DeltaEngine solution.

Edited by user Saturday, August 24, 2013 11:55:08 AM(UTC)  | Reason: Not specified

Offline internetfreak  
#4 Posted : Saturday, August 24, 2013 2:24:41 PM(UTC)
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Thanks for the answer, Hendrik
If I may suggest that you could probably check if the EnvVar is correctly set up and then try to copy the files from there since the installer/zip contains everything. As fallback you can then try to use the packages folder because if the EnvVar is not set, then we are probably running the source code version of delta.
Anyway, you sure find a way to solve this problem
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Offline Jeremy Bates  
#5 Posted : Saturday, August 24, 2013 4:11:37 PM(UTC)
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i still cant get the api from the site?
Offline internetfreak  
#6 Posted : Saturday, August 24, 2013 4:20:58 PM(UTC)
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It seems that the Editor has some glitches on my tablet. I'm using a Microsoft Surface Pro and when I start the Editor, it shows up but then most of it get's black and the controls are displayed again when I'm hovering them. Is it still a problem with OpenGL display on my tab or does the Editor have some glitches? I updated my graphics driver since it had some errors about openGL rendering, now the games are running fine, only the Editor seems to glitch as said
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Offline mc-kay  
#7 Posted : Saturday, August 24, 2013 5:25:18 PM(UTC)
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@Jeremy: Until the API function has been implemented into the new website you can login yourself at the old one at http://test.deltaengine.net/Account/Login and then hover over your username and click "Api Key".

@internetfreak: I remember that Benjamin had a similar problem in the past and I think he solved it by installing an older version of the graphics driver, however I'am not sure what exactly he did.
Offline internetfreak  
#8 Posted : Saturday, August 24, 2013 6:08:43 PM(UTC)
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I updated my graphics driver because it was the source of the problem I had with openTK (you may remember my posted exception with the protected memory, it was gone after the update since the old driver had issues)
Anyway, on my laptop, I don't have any problem so if I need the editor I can also use my laptop maybe. The only problem I have is that I don't understand the editor, for example I try to create a new content project and it says that it cannot create it because the templates are missing?
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Offline internetfreak  
#9 Posted : Saturday, August 24, 2013 8:13:54 PM(UTC)
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After fiddling a bit and testing I came to the result that I'm unable to use Delta on my Surface Pro because the openGL implementation seems to be messed up. I can run the games but I don't see anything on the screen so it's useless to play. I'm currently using the openTK version but since glfw is also an openGL wrapper, it doesn't help me.
Does anyone else have this problem too and is there anyone who can help me? On my Laptop everything is fine, the problem occurs because the surface has no other graphic adapter than the Intel HD4000. I don't want to say no to developing delta games on my surface since it should be my primary mobile source when I'm for example not @home and want to develop
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Offline Benjamin  
#10 Posted : Monday, August 26, 2013 11:22:42 AM(UTC)
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As I said in the other thread already your OpenGL drivers are messed up, we had similar problems on our Surface Pro device and just updated the drivers to Intels latest ones and it worked much better then:
https://downloadcenter.i...=Windows%208%2C%2064-bit*&DownloadType=Drivers
http://thingsthatmightin....com/surfacepro_drivers/

Anyway, as I also said in the other thread: If you don't want to fix your broken OpenGL drivers, you should at least try to use another implementation like Xna, SharpDX or SlimDX, which all use DirectX instead of OpenGL. We will publish an updated version of these 3 frameworks this week and we will test them all on our Surface Pro as well.
Offline mc-kay  
#11 Posted : Monday, August 26, 2013 11:31:17 AM(UTC)
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Thanks for the feedback internetfreak, we'll investigate into the Editor issues you've encountered ThumpUp
Offline panky  
#12 Posted : Monday, August 26, 2013 12:57:05 PM(UTC)
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Editor's log:

12:56:33 Welcome to the Delta Engine Editor
12:56:34 Warning: Initialization of plugin App Builder took to long: 13ms
12:56:34 Warning: Initialization of plugin Emulator took to long: 28ms
12:56:34 Warning: Initialization of plugin Sample Browser took to long: 19ms
12:56:34 Error: System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.Practices.ServiceLocation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
File name: 'Microsoft.Practices.ServiceLocation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
12:56:34 Error: System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.Practices.ServiceLocation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
File name: 'Microsoft.Practices.ServiceLocation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
12:56:34 Warning: Failed to load types from GalaSoft.MvvmLight.Extras.WPF4: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeModule.GetTypes()
at System.Reflection.Assembly.GetTypes()
at DeltaEngine.Platforms.Resolver.TryToGetAssemblyTypes(Assembly assembly)

System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.Practices.ServiceLocation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
File name: 'Microsoft.Practices.ServiceLocation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].


System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.Practices.ServiceLocation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
File name: 'Microsoft.Practices.ServiceLocation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

copy local?
Offline panky  
#13 Posted : Monday, August 26, 2013 1:04:25 PM(UTC)
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The editor is still unable to create new project, see attached image. Vs templates, path done... I don't understand this message...
Error
Offline internetfreak  
#14 Posted : Monday, August 26, 2013 1:23:27 PM(UTC)
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@Benjamin
As I somewhere said, I updated the drivers to the latest available version, but it still doesn't work, when I run my Delta-game, I only get a black screen. I downloaded a OpenGL Testtool and discovered, that it produces glitches when the openGL Version is >3.0
I will check your link and other helpful tips, somehow it should be possible to get it working
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Offline panky  
#15 Posted : Monday, August 26, 2013 1:40:37 PM(UTC)
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+1

I can't do anything too. VS => new project from template. First, icons must be renamed :) Then lack of OpenAl, I found an installer => install, but it still doesn't work. Ok. I added DE from Nuget, then works but contents are missing! => Download Content via Editor, copy them and the project can start! And we have a nice black screen :(

I beleave that it works on a well-prepared developer's machine, but please try it on a normal pc. I think there are many missing dependency or config or magic... :)
Offline Benjamin  
#16 Posted : Monday, August 26, 2013 3:37:13 PM(UTC)
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Our editor guy will test your issue and get back to you if there is an easy solution, the new release this week should hopefully fix many of the issues you encounter.
Offline internetfreak  
#17 Posted : Monday, August 26, 2013 4:12:39 PM(UTC)
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@Benjamin
Your driver sadly didn't work, I also have a newer version (last number is 3165). The game runs fine but I cannot see any sprite although there is one. On my laptop, everything is running fine but there I also have a dedicated graphics card (a nvidia one)
I think my only hope is to use the DirectX version of delta when it's released. Will the DX version also be released as zip like the other versions or only be available over nuget? I like having a central repository for all delta assemblies so I can reference them in my projects from there so a zip is always appreciated.
Later I will post a tutorial and when it's released, you can try the sample included in it, let's look if it runs on your surface, on my surface, nothing runs, even the sample games from you doesn't show anything
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Offline mc-kay  
#18 Posted : Monday, August 26, 2013 6:16:37 PM(UTC)
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Yes, we'll provide a zip version for each release/platform along with the NuGet version.
However, the Editor is currently only supporting OpenTK so you can test just games with other platforms than OpenTK.

Edited by user Monday, August 26, 2013 6:21:32 PM(UTC)  | Reason: Not specified

Offline internetfreak  
#19 Posted : Monday, August 26, 2013 7:08:00 PM(UTC)
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Thanks about the answer Hendrik.
About the Editor,it's fine that it only supports openTK right now I still have my laptop so if I need the editor, I can use it on my laptop unti the issue on my surface is fixed.
And as long as you don't cut off the DiskContentLoader, I still have a way to load my content without services so I have a solution in either case
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Offline Steve  
#20 Posted : Monday, August 26, 2013 9:13:49 PM(UTC)
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panky, thank you for your report

Which version are you using? (Source Code, ZIP or Installer)

I suppose that the problem is related to the missing or wrongly setup Environment Variable.
Offline panky  
#21 Posted : Thursday, August 29, 2013 12:34:41 PM(UTC)
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Hi, I used the installer from codeplex. (sorry for late)
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