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Offline Robert Walter  
#1 Posted : Thursday, October 27, 2011 1:13:02 PM(UTC)
Robert Walter

Joined: 8/24/2011(UTC)
Posts: 68

Thanks: 4 times
I'm encountering a problem with the mouse input right now.
In my application I'm using some mouse events, like pressed and released. They worked fine, when I used them in the InputSystem MouseTests. Now when I put them into my project the application starts and quits immideatly. I only see the application window flickering up. When starting the Application without Debug I got the following error from the JIT debugger:

Code:
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************** Ausnahmetext **************
System.TypeLoadException: Der Typ "Delta.Engine.Screen" in der Assembly "Delta.Engine, Version=0.9.0.0, Culture=neutral, PublicKeyToken=null" konnte nicht geladen werden.
   bei Delta.InputSystem.Windows.WindowsMouse.Qxa6wGRRJKsKvmeYPiU(Point )
   bei Delta.InputSystem.Windows.WindowsMouse.inrwd1PS4(Object , MouseEventArgs )
   bei System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
   bei System.Windows.Forms.Control.WmMouseMove(Message& m)
   bei System.Windows.Forms.Control.WndProc(Message& m)
   bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   bei System.Windows.Forms.Form.WndProc(Message& m)
   bei Delta.Platforms.Windows.NativeMessageForm.WndProc(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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Offline Robert Walter  
#2 Posted : Tuesday, November 15, 2011 5:43:49 PM(UTC)
Robert Walter

Joined: 8/24/2011(UTC)
Posts: 68

Thanks: 4 times
I integrated the code now into another project of mine and now it works. Dunno, what was wrong in the first place oO
Offline Benjamin  
#3 Posted : Monday, November 21, 2011 2:51:55 AM(UTC)
Benjamin

Medals: Admin

Joined: 8/20/2011(UTC)
Posts: 1,421
Location: Hannover

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Was thanked: 97 time(s) in 92 post(s)
I guess you had a version mismatch error. In v0.9.1 this was improved and should hopefully not happen anymore.
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