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Offline Grapes  
#1 Posted : Wednesday, September 14, 2011 5:26:07 PM(UTC)
Grapes

Joined: 9/14/2011(UTC)
Posts: 5

Is the engine built on top of a pre-existing physics engine or can we compile in our own?

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Offline Amer  
#2 Posted : Wednesday, September 14, 2011 6:05:04 PM(UTC)
Amer

Joined: 8/21/2011(UTC)
Posts: 28

Thanks: 1 times
Originally Posted by: Grapes Go to Quoted Post
Is the engine built on top of a pre-existing physics engine or can we compile in our own?


Delta works with module system and this mean that even physics can be extended, we have support for Jitter, Bullet and JigLibX.

Which implementation your interested in?
Offline Grapes  
#3 Posted : Wednesday, September 14, 2011 6:18:25 PM(UTC)
Grapes

Joined: 9/14/2011(UTC)
Posts: 5

Originally Posted by: Amer Go to Quoted Post
Originally Posted by: Grapes Go to Quoted Post
Is the engine built on top of a pre-existing physics engine or can we compile in our own?


Delta works with module system and this mean that even physics can be extended, we have support for Jitter, Bullet and JigLibX.

Which implementation your interested in?


I don't have access to the beta but it would be interesting to see how everything is implemented.

I've got a couple of games out for windows phone and been using Box2D as my engine of choice. Since farseer is a port of box2d, I am assuming it'll be really easy to get it to work in the engine.

Are you guys using mono for cross-platforming or a proprietary solution?
Offline Cr3dos  
#4 Posted : Wednesday, September 14, 2011 8:30:58 PM(UTC)
Cr3dos

Joined: 8/22/2011(UTC)
Posts: 61
Location: Switzerland

Was thanked: 4 time(s) in 4 post(s)
The Delta Engine use Mono.
I think this WikiPage is what you search
Offline Amer  
#5 Posted : Wednesday, September 14, 2011 9:44:39 PM(UTC)
Amer

Joined: 8/21/2011(UTC)
Posts: 28

Thanks: 1 times
Originally Posted by: Grapes Go to Quoted Post
Originally Posted by: Amer Go to Quoted Post
Originally Posted by: Grapes Go to Quoted Post
Is the engine built on top of a pre-existing physics engine or can we compile in our own?


Delta works with module system and this mean that even physics can be extended, we have support for Jitter, Bullet and JigLibX.

Which implementation your interested in?


I don't have access to the beta but it would be interesting to see how everything is implemented.

I've got a couple of games out for windows phone and been using Box2D as my engine of choice. Since farseer is a port of box2d, I am assuming it'll be really easy to get it to work in the engine.

Are you guys using mono for cross-platforming or a proprietary solution?

Delta engine already uses Farseer as 2D physics implementation.
Offline zato_1one  
#6 Posted : Thursday, September 15, 2011 2:49:16 AM(UTC)
zato_1one

Joined: 8/21/2011(UTC)
Posts: 61

Thanks: 1 times
Was thanked: 1 time(s) in 1 post(s)
Originally Posted by: Amer Go to Quoted Post
Originally Posted by: Grapes Go to Quoted Post
Is the engine built on top of a pre-existing physics engine or can we compile in our own?


Delta works with module system and this mean that even physics can be extended, we have support for Jitter, Bullet and JigLibX.

Which implementation your interested in?

Does it also supports PhysX and Havok? I've read from http://deltaengine.net/Wiki.MainPage.ashx It said that the physics engine supports them too.
Offline Amer  
#7 Posted : Thursday, September 15, 2011 3:14:21 PM(UTC)
Amer

Joined: 8/21/2011(UTC)
Posts: 28

Thanks: 1 times
Originally Posted by: zato_1one Go to Quoted Post
Originally Posted by: Amer Go to Quoted Post
Originally Posted by: Grapes Go to Quoted Post
Is the engine built on top of a pre-existing physics engine or can we compile in our own?


Delta works with module system and this mean that even physics can be extended, we have support for Jitter, Bullet and JigLibX.

Which implementation your interested in?

Does it also supports PhysX and Havok? I've read from http://deltaengine.net/Wiki.MainPage.ashx It said that the physics engine supports them too.


Physics and Havok was intended to be integrated but thats still on our TODO list.
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