Hi,
I just wanted to showcase some stuff about Physics simulation into Delta engine.
Delta engine comes with full integration of Jitter, but it does even support BulletXna and JigLibX.
It has full support for creation of lot of 3D shapes like Box, Sphere, Capsule, Cylinder, Cone, Convex bodies, terrain bodies too, lot of joint and constraint as FixedAngle, PointOnPoint, PointOnLine, PointPointDistance, Hinge, Prismatic etc, also support for ragdoll simulation too.
All engines are fully managed and run on all platform and even mobile platforms, it has also support for multithreading rendering,
on tegra 3 it runs with using of all cores.
Just some WIP screenshots (Pyramic simulation, rope simulation, prismatic joint), what do you think about?
What physics engine your interested in?
What feature would you like to have?
Amer
Edited by user Friday, September 9, 2011 8:23:02 AM(UTC)
| Reason: Not specified
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PyramidSimulation.jpg
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RopeSimulation.jpg
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PrismaticJoint.jpg
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