Since I had to change some features on the server to restart the nightly releases (sorry for all the quiet time, major announcements are coming soon) the change log was not correctly updated.
v0.9.5.21 is now available on Codeplex:
http://deltaengine.codep...eControl/list/changesetsHere are all the features I have been working on lately (full list of features can be found soon on the v0.9.5 page in the wiki), basically WP7 works now, iOS and Android are also improved and lots of other little fixes and improvements were made to make mobile development easy and more useful (we also released plenty of games in the lasts months):
#5060: Automated BuildSystem for WP7 (Basic functionality to make tests and samples work)
#9161: Automated AbMob and OpenFeint support, use Framework Key settings and generate code automatically.
#9355: Add some build options to the Launcher to force some settings: Build Installer, etc.
#9356: Fix Input.Keyboard.HandleInput buffer is not killed when KillAllInput was called (probably need some flag to make sure)
#9360: Fix issue with not releasing game pad or controller buttons when switching screens (via Input.KillAllInput)
#9364: iOS: Add customization to disable arm v7a compiling (faster to build, but slower code and less compact), uses framework keys. Also add a buttons.
#9365: Fix networking issues on the MacOS server, find new drivers.
#9366: MacOS Build server: Update MonoTouch and test faster overclocking settings.
#9367: iOS builds need to be more customizable: Support older devices, allow setting sdk versions, bundle versions, extra parameters, etc.
#9368: Integrate Device Settings into Launcher (makes them far more useful and changes to test different settings can be applied quickly).
#9369: Add extra help button to device settings, also make sure the ? button links to useful help (in Launcher and ContentManager)
#9374: Test XNA Input (GamePad, Keyboard, Mouse, Touch) in preparation for WP7
#9375: Test XNA Multimedia (Sound, Music, Video) in preparation for WP7
#9376: Test XNA Graphics (Geometry, Graphics, Custom and non-custom Shaders) in preparation for WP7
#9379: Allow to load xml from xnb via callbacks in the platform and content modules
#9380: Convert ContentMetaData.xml to xnb for loading it on non windows xna platforms.
#9398: Use lower compression ratio to make xap files work correctly with all tools
#9405: Check Marcels FontManager changes in rev #1436, Optimizations for Mobile Platform Font Scrolling
#9414: Add TripleDES encryption support
#9415: Added the player data, player account and achievement support to the engine from previous game projects
#9417: Install Windows 8 Release Preview and make sure everything in the Delta Engine works there nicely.
#9418: iOS: Test and optimize size reduction with updated code base and newer sdks, old target was <5mb, new target: <3mb.
#9440: Investigate WP7 signing issues
#9445: WP7: Create full csproj file for easier testing and debugging (which is however not working on Windows 8)
#9449: Renew obfuscation license and test new features (maybe compare some competing products as well)
#9463: Test dynamic creation of private or internal classes (content, modules) on WP7
#9464: Check why is vertex data is not compressed (8 bytes) on WP7
#9465: WP7: Why is the Material2D rendering using a Position3DTextured format (20 bytes instead of 16)
#9471: Optimize font rendering for moving text, only update if new text appears or multiple texts with the same font move in different directions (rarely)
#9499: Optimized the TestScrollingManyFonts test to 200 000 fps without swapbuffer and about 10 000 fps with swapbuffer from before under 2000
#9525: Add missing extra Draw overload methods (point, size, etc.) in other Material classes (requested by Internetfreak)
Edited by user Thursday, June 14, 2012 7:22:57 AM(UTC)
| Reason: Not specified