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Offline elasto  
#1 Posted : Wednesday, April 4, 2012 5:25:28 AM(UTC)
elasto

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I am getting the following error when I try to build FindIt. Still seems to be happening as of v0.9.5.4:

Code:
21.715 Starting build of project 'FindIt' for device 'Windows OpenGL' (Entry Point: FindIt.Program.Main).
22.325 Received client data: 13 files to compile, 0 build files cached.
22.325 Build Settings: Engine Version=0.9.5, Debug Mode=False, Obfuscation=Normal, Build Setup=False, CompilerDefines=WINDOWS, OPENGL, OPENTK
22.326 Got Signing Information=False, Certificate Valid=False, Framework Keys: 
22.327 Content Settings: GraphicsModule=OpenTK, AudioModule=OpenTK, Target Content Quality=Normal, Target Resolution=(1024, 768)
22.336 Sending 1 updated client compiler file to the build service: FindIt\FindIt.csproj
22.790 Received and updated 1 compiler files (4.41 KB)
24.486 Processed and converted 1 user projects with 12 code files and 1196 lines.
25.097 Processed and converted 26 engine projects with 382 code files and 149309 lines.
25.098 Starting compilation: Total files: 394, total lines: 150505, total code changes applied: 566
25.098 Compiling project: Delta.Utilities
25.099 Compiling project: Delta.Utilities.Graphics
25.692 Compiling project: Delta.Utilities.Compression
25.692 Compiling project: Delta.Utilities.Xml
26.301 Compiling project: Delta.Utilities.Cryptography
26.302 Compiling project: Delta.Utilities.Networking
26.883 Compiling project: Delta.Engine
27.497 Compiling project: Delta.Platforms.Windows
27.498 Compiling project: Delta.ContentSystem
28.089 Compiling project: Delta.ContentSystem.Rendering
28.714 Compiling project: Delta.InputSystem
28.715 Compiling project: Delta.InputSystem.Windows
29.318 Compiling project: Delta.ContentSystem.Multimedia
29.319 Compiling project: Delta.Multimedia
29.884 Compiling project: Delta.Multimedia.BaseOpenAL
30.572 Compiling project: Delta.Multimedia.OpenTK
31.150 Compiling project: Delta.Multimedia.Vlc
31.725 Compiling project: Delta.Graphics
31.726 Compiling project: Delta.Graphics.Basics
32.316 Compiling project: Delta.Graphics.BaseOpenGL
32.317 Compiling project: Delta.Graphics.OpenTK
32.915 Compiling project: Delta.Engine.Game
33.522 Compiling project: Delta.Rendering
33.522 Compiling project: Delta.Rendering.Cameras
34.097 Compiling project: Delta.Rendering.Basics
34.098 Compiling project: Delta.Utilities.Collections
34.681 Compiling project: FindIt
34.681 BuildError: Unexpected common language runtime initialization error -- 'The system cannot find the path specified. '
34.682 BuildError: The project 'FindIt' failed to compile. Unable to continue!
34.682 BuildError: Aborted build, failed to execute build service: No compiled build output files were added. Unable to continue!


I don't get this error if I try to build Blocks, say. That builds all the way through.

(But with Blocks I still get the 'connection lost' message on attempting to receive the built files that I reported back in 9.4. With FindIt I've set it to give me the single installer file though so I don't expect that to be an issue.)

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Offline Benjamin  
#2 Posted : Saturday, April 7, 2012 10:08:14 PM(UTC)
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Thanks for the error report. As long as I feel a bit better the next days I will try to build some of my sample apps on iOS and then also check out your project (strange that it already fails on Windows, looks like it checks for a dependency, which is not automatically remapped).
Offline Benjamin  
#3 Posted : Sunday, April 8, 2012 1:49:00 AM(UTC)
Benjamin

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I was testing building some of the rendering projects and encountered the same problem. The issue is that the .csproj file references a app.config file, which could not be found and that means lights out for the compiler. Strange that it does not report the actual file it needs .. I guess Visual Studio helps by checking all the files itself so this error makes more sense there.

Anyway, the issue is now fixed and after the next build service restart you should be able to build your project as well!
thanks 1 user thanked Benjamin for this useful post.
elasto on 4/8/2012(UTC)
Offline elasto  
#4 Posted : Sunday, April 8, 2012 8:21:59 AM(UTC)
elasto

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Ok, so I excluded app.config from the VS project and that made the compilation error go away. However, I have two further issues.

The first is that if I don't choose the Build Settings > Build Installer option (ie I choose to receive all the individual build files) I still get the 'Connection Lost!' error message - although I did receive almost all the files, including one of the atlases - so all pretty strange.

The second is that if I do choose the Build Settings > Build Installer option, I get a new error message in the build service:

Code:
26.344 Starting build of project 'FindIt' for device 'Windows OpenGL' (Entry Point: FindIt.Program.Main).
26.873 Received client data: 12 files to compile, 24 build files cached.
26.874 Build Settings: Engine Version=0.9.5, Debug Mode=False, Obfuscation=Normal, Build Setup=True, CompilerDefines=WINDOWS, OPENGL, OPENTK
26.874 Got Signing Information=False, Certificate Valid=False, Framework Keys: 
26.875 Content Settings: GraphicsModule=OpenTK, AudioModule=OpenTK, Target Content Quality=Normal, Target Resolution=(1024, 768)
26.891 Sending 1 updated client compiler file to the build service: FindIt\FindIt.csproj
27.250 Received and updated 1 compiler files (4.35 KB)
28.513 Processed and converted 1 user projects with 12 code files and 1196 lines.
29.044 Processed and converted 26 engine projects with 382 code files and 149309 lines.
29.045 Starting compilation: Total files: 394, total lines: 150505, total code changes applied: 566
29.046 Compiling project: Delta.Utilities
29.047 Compiling project: Delta.Utilities.Graphics
29.572 Compiling project: Delta.Utilities.Compression
30.104 Compiling project: Delta.Utilities.Xml
30.105 Compiling project: Delta.Utilities.Cryptography
30.636 Compiling project: Delta.Utilities.Networking
30.637 Compiling project: Delta.Engine
31.170 Compiling project: Delta.Platforms.Windows
31.701 Compiling project: Delta.ContentSystem
31.702 Compiling project: Delta.ContentSystem.Rendering
32.233 Compiling project: Delta.InputSystem
32.761 Compiling project: Delta.InputSystem.Windows
32.763 Compiling project: Delta.ContentSystem.Multimedia
33.289 Compiling project: Delta.Multimedia
33.818 Compiling project: Delta.Multimedia.BaseOpenAL
33.820 Compiling project: Delta.Multimedia.OpenTK
34.352 Compiling project: Delta.Multimedia.Vlc
34.880 Compiling project: Delta.Graphics
34.882 Compiling project: Delta.Graphics.Basics
35.412 Compiling project: Delta.Graphics.BaseOpenGL
35.940 Compiling project: Delta.Graphics.OpenTK
35.941 Compiling project: Delta.Engine.Game
36.470 Compiling project: Delta.Rendering
36.999 Compiling project: Delta.Rendering.Cameras
37.001 Compiling project: Delta.Rendering.Basics
37.530 Compiling project: Delta.Utilities.Collections
38.061 Compiling project: FindIt
38.062 Grabbing content for project 'FindIt' and device 'Windows OpenGL' ...
58.905 The build service needs to update 197 content files (and delete 0 content entries). Please wait until the content is processed and downloaded ..
58.923 Generated platform content tree
58.925 Generated platform content: LineShader2D (348 Bytes)
       <snipped for brevity>
59.592 Generated platform content: IceCream (960.00 KB)
59.592 Obfuscating and merging all assemblies into 'FindIt.exe'
01:13.899 Building Windows Installer for 'FindIt'
01:14.435 BuildError: Failed to create Windows Installer: [...] rDialog
 - nsDialogs::SetRTL
 - nsDialogs::SetUserData
 - nsDialogs::Show
 - nsExec::Exec
 - nsExec::ExecToLog
 - nsExec::ExecToStack
!define: "MUI_INSERT_NSISCONF"=""
Can't open script "\FindIt\Windows"
01:14.436 BuildError: Aborted build, failed to execute build service: No packaged output files were added. Unable to continue!


Edit: As a thought for a workaround on the 'Connection Lost' thing, would it help to zip up the files on the server, transfer the single zip file and then unzip it locally? Would save on bandwidth a bit too then.

I don't seem to have an issue receiving big files in any way - here or elsewhere - and I never get that message in, say, the Content Manager when it downloads all the files for its local Cache (I get the hundreds of files there no problem every time) so I am at a loss to guess why the Build service is raising this error. :(

Edited by user Sunday, April 8, 2012 8:29:33 AM(UTC)  | Reason: Not specified

Offline Benjamin  
#5 Posted : Sunday, April 8, 2012 5:37:16 PM(UTC)
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Thanks for the new bug report. Other users have also reported installer script errors, but I have not tested it much since the default is no installer on Windows. Will test and fix this issue, probably the customization messes something up.

About the file sending, I did improve it a bit by adding a small wait window between sends, but I guess the issue is somewhere else. After sending all files (we have projects with 120mb) the thread is killed after a second. Now if all files have arrived, nothing happens, all statistics are saved and the build thread is done. However if files have not arrived yet, they will still be send out, but I guess the problem is for queued files that have not been send yet because some buffer is full. I could just increase the wait window to 10 or 100 seconds, but that would not fix the problem on really slow connections. Also it would cause problems if the user attempts a new build in that time window (but I guess the worst that can happen there is that the old build is aborted, which should usually not matter).

I am currently reworking the Android self-signing and certificate generation (now allowing to upload and download certificates), when that is done I will test the Launcher a bit more.
Offline Benjamin  
#6 Posted : Sunday, April 8, 2012 5:40:45 PM(UTC)
Benjamin

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Btw: Why does it take 26 seconds to send your project to the server? This seems to be very long (it usually takes 1-2 seconds, even when including some libraries).
Offline elasto  
#7 Posted : Monday, April 9, 2012 1:44:23 AM(UTC)
elasto

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Originally Posted by: Benjamin Nitschke (DeltaEngine) Go to Quoted Post
Btw: Why does it take 26 seconds to send your project to the server? This seems to be very long (it usually takes 1-2 seconds, even when including some libraries).
Are you referring to the fact the timestamp starts at 26 seconds? That isn't due to any upload time. The upload happens between 'Starting build of...' and 'Received client data...' ie. takes half a second for me.

The gap at the very start is because I snipped the warning I always get - it never remembers the path of FindIt etc so it warns me and it takes me time to browse to it (26 seconds in this case!)

Code:
00.017 BuildWarning: Please select the .csproj path for the project 'FindIt'. The path was not stored on the server for you yet and also was not found automatically locally.


Sorry for any confusion.
Offline Benjamin  
#8 Posted : Monday, April 9, 2012 1:52:57 AM(UTC)
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I guess this issue has to be fixed as well. The Launcher should save the last used path and you should not need to enter it every time!

Thanks for the continued report Cool
Offline elasto  
#9 Posted : Monday, April 9, 2012 2:33:48 AM(UTC)
elasto

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Originally Posted by: Benjamin Nitschke (DeltaEngine) Go to Quoted Post
I guess this issue has to be fixed as well. The Launcher should save the last used path and you should not need to enter it every time!
It doesn't remember the entry point either, if you're making a list :)

Here's what I get when I try to receive the build files individually:

Code:
<snip>
01:09.809 Build done. Sending 201 build result files back to client.
01:09.857 File 'csogg.dll' received and saved (24.00 KB).
01:10.559 File 'csvorbis.dll' received and saved (80.00 KB).
01:10.962 File 'OpenAL32.dll' received and saved (106.52 KB).
01:11.713 File 'wrap_oal.dll' received and saved (434.52 KB).
01:12.886 File 'OpenTK.dll' received and saved (2.59 MB).
01:12.894 File 'Content\ContentMetaData.xml' received and saved (55.98 KB).
01:12.896 File 'Content\Settings.xml' received and saved (1.24 KB).
01:12.898 File 'Content\InputSettings.xml' received and saved (6.94 KB).
01:12.900 File 'Content\EngineTypeList.xml' received and saved (7.98 KB).
01:12.902 File 'Content\Localization.xml' received and saved (658 Bytes).
01:12.903 File 'Content\LineShader2D.DeltaShader' received and saved (348 Bytes).
01:12.904 File 'Content\TexturedShader2D.DeltaShader' received and saved (438 Bytes).
01:12.905 File 'Content\LineShader3D.DeltaShader' received and saved (348 Bytes).
01:12.908 File 'Content\DefaultFont_12_48.xml' received and saved (26.60 KB).
01:12.911 File 'Content\DefaultFont_12_48.dxt5' received and saved (45.00 KB).
01:12.913 File 'Content\DirectionalTextured.DeltaShader' received and saved (805 Bytes).
01:12.915 File 'Content\SkinnedTextured.DeltaShader' received and saved (701 Bytes).
01:12.917 File 'Content\DirectionalTexturedSkinned.DeltaShader' received and saved (1.18 KB).
01:12.918 File 'Content\TexturedColoredShader2D.DeltaShader' received and saved (588 Bytes).
01:12.920 File 'Content\TexturedColoredShader3D.DeltaShader' received and saved (588 Bytes).
01:12.922 File 'Content\TexturedShader3D.DeltaShader' received and saved (438 Bytes).
01:14.798 File 'Content\AtlasTexture0.dxt5' received and saved (2.57 MB).
As you can see, my download rate isn't especially bad - even for OpenTK.dll, say.

At this point, I watched my bandwidth stats and it reported me downloading between about 200-500kB/sec for about 10 seconds (ie from timestamp 01:14 to 01:24 were it logged), and then upload & download just dropped to zero. The last time I tried it I didn't even get the connection lost message, it just sat at 0 up / 0 down with no error at all.

Edit: Just tried it 3 times and, on this occasion, all three times AtlasTexture0.dxt5 was the last file I received. I don't know if that means the fact it took 2+ seconds to receive each time caused the problem (OpenTK.dll took more than a second each time but didn't halt the process), or whether the problem was caused by the subsequent file.

Edit 2: On a tangentially related note, what forces an Atlas regeneration? I deleted a content item and the Atlas didn't automatically reform without it. I then deleted the Altas item in the Content Manager to force it to regenerate and it didn't come back...

Edited by user Monday, April 9, 2012 3:10:27 AM(UTC)  | Reason: Not specified

Offline Benjamin  
#10 Posted : Monday, April 9, 2012 4:56:06 AM(UTC)
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Some of the behavior is already changed, so you will have to test again with v0.9.5.5 :)

OpenTK.dll is 2.6mb uncompressed, but just 592kb compressed. Your AtlasTexture0.dxt5 file is actually huge, it is 2.7mb and even compressed still 750kb.

If possible you could try to reduce the max. atlas texture size to 1024x1024 (the default is 2048x2048) and also check if you can reduce the sizes of each individual textures (especially if it is not needed and seems to extend the atlas more than needed).

Atlas Regeneration is forced if you delete the AtlasTextures folder in the ContentManager (you can always do that, it will come back once any build or start of your app is made). In addition since v0.9.5.5 all platform content will be updated if you save new Device Settings (e.g. when changing build settings or content quality settings).
Offline elasto  
#11 Posted : Monday, April 9, 2012 5:48:15 AM(UTC)
elasto

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I've reduced the atlas size down to 1024x1024 to see if that would help.

First thing to say is I deleted the altas folder from the Content Manager, went to the launcher and it hung at the line
"Grabbing content for project 'FindIt' and device 'Windows' ..."

So I went and built and ran it through VS and it created the new atlases fine. I then tried the launcher again. Here's the results of two run throughs - both interesting in their own ways:

Code:
48.193 Build done. Sending 196 build result files back to client.
48.248 File 'csogg.dll' received and saved (24.00 KB).
48.918 File 'csvorbis.dll' received and saved (80.00 KB).
49.323 File 'OpenAL32.dll' received and saved (106.52 KB).
50.081 File 'wrap_oal.dll' received and saved (434.52 KB).
52.209 File 'OpenTK.dll' received and saved (2.59 MB).
52.216 File 'Content\ContentMetaData.xml' received and saved (52.84 KB).
52.217 File 'Content\Settings.xml' received and saved (1.24 KB).
52.220 File 'Content\InputSettings.xml' received and saved (6.94 KB).
52.222 File 'Content\EngineTypeList.xml' received and saved (7.98 KB).
52.223 File 'Content\Localization.xml' received and saved (658 Bytes).
52.224 File 'Content\LineShader3D.DeltaShader' received and saved (348 Bytes).
52.225 File 'Content\TexturedColoredShader2D.DeltaShader' received and saved (588 Bytes).
52.227 File 'Content\TexturedColoredShader3D.DeltaShader' received and saved (588 Bytes).
52.228 File 'Content\TexturedShader3D.DeltaShader' received and saved (438 Bytes).
52.231 File 'Content\DefaultFont_12_48.xml' received and saved (26.60 KB).
52.234 File 'Content\DefaultFont_12_48.dxt5' received and saved (45.00 KB).
52.236 File 'Content\DirectionalTextured.DeltaShader' received and saved (805 Bytes).
52.237 File 'Content\SkinnedTextured.DeltaShader' received and saved (701 Bytes).
52.239 File 'Content\DirectionalTexturedSkinned.DeltaShader' received and saved (1.18 KB).
52.240 File 'Content\LineShader2D.DeltaShader' received and saved (348 Bytes).
52.242 File 'Content\TexturedShader2D.DeltaShader' received and saved (438 Bytes).
52.813 File 'Content\AtlasTexture0.dxt5' received and saved (768.00 KB).
01:20.632 File 'Content\AtlasTexture1.dxt5' received and saved (688.00 KB).
Here it's interesting how long it took to receive AtlasTexture1.dxt5 despite how small it is

Code:
54.939 Build done. Sending 196 build result files back to client.
54.993 File 'csogg.dll' received and saved (24.00 KB).
56.957 File 'csvorbis.dll' received and saved (80.00 KB).
58.771 File 'OpenAL32.dll' received and saved (106.52 KB).
01:04.025 File 'wrap_oal.dll' received and saved (434.52 KB).
01:14.125 File 'OpenTK.dll' received and saved (2.59 MB).
01:14.129 File 'Content\ContentMetaData.xml' received and saved (52.41 KB).
01:14.131 File 'Content\Settings.xml' received and saved (1.24 KB).
01:14.132 File 'Content\InputSettings.xml' received and saved (6.94 KB).
01:14.133 File 'Content\EngineTypeList.xml' received and saved (7.98 KB).
01:14.134 File 'Content\Localization.xml' received and saved (658 Bytes).
01:14.135 File 'Content\LineShader3D.DeltaShader' received and saved (348 Bytes).
01:14.136 File 'Content\TexturedColoredShader2D.DeltaShader' received and saved (588 Bytes).
01:14.137 File 'Content\TexturedColoredShader3D.DeltaShader' received and saved (588 Bytes).
01:14.138 File 'Content\TexturedShader3D.DeltaShader' received and saved (438 Bytes).
01:14.141 File 'Content\DefaultFont_12_48.xml' received and saved (26.60 KB).
01:14.159 File 'Content\DefaultFont_12_48.dxt5' received and saved (45.00 KB).
01:14.164 File 'Content\DirectionalTextured.DeltaShader' received and saved (805 Bytes).
01:14.165 File 'Content\SkinnedTextured.DeltaShader' received and saved (701 Bytes).
01:14.167 File 'Content\DirectionalTexturedSkinned.DeltaShader' received and saved (1.18 KB).
01:14.168 File 'Content\LineShader2D.DeltaShader' received and saved (348 Bytes).
01:14.191 File 'Content\TexturedShader2D.DeltaShader' received and saved (438 Bytes).
01:17.117 File 'Content\AtlasTexture0.dxt5' received and saved (688.00 KB).
Here it's interesting that OpenTK.dll took 10 seconds to arrive but that that didn't halt the process. It always seems to halt after receiving AtlasTexture0.dxt5 apart from that time above.

I'll check out 0.9.5.5 when it comes out to see whether the situation improves :)
Offline Benjamin  
#12 Posted : Monday, April 9, 2012 6:05:57 AM(UTC)
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v0.9.5.5 is out now, maybe I caused some of the problems as I looked through issues and restarted the build service .. I can see some problems with the 'Windows OpenGL' device settings, if that is you, try using 'Windows' instead. I will take a closer look tomorrow.
Offline elasto  
#13 Posted : Monday, April 9, 2012 6:17:31 AM(UTC)
elasto

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Originally Posted by: Benjamin Nitschke (DeltaEngine) Go to Quoted Post
v0.9.5.5 is out now, maybe I caused some of the problems as I looked through issues and restarted the build service .. I can see some problems with the 'Windows OpenGL' device settings, if that is you, try using 'Windows' instead. I will take a closer look tomorrow.
Yes that was probably me. I tried building as Windows OpenGL and then swapped to Windows when it errored.

I'll try 0.9.5.5 when I am able and will report back.
Offline elasto  
#14 Posted : Monday, April 9, 2012 6:47:37 AM(UTC)
elasto

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Ok, so it hasn't fixed it but there might be a further clue now. If you see the attached screenshot you'll see that the console reports receiving atlas files more than once. This happened to me on two run-throughs - with a different set of atlas files each time. However, the txt log file does not report receiving files more than once. I don't know which output is accurate therefore.

Here is the log:

Code:
02:42.203 Build done. Sending 196 build result files back to client.
02:43.134 File 'csogg.dll' received and saved (24.00 KB).
02:44.361 File 'csvorbis.dll' received and saved (80.00 KB).
02:45.094 File 'OpenAL32.dll' received and saved (106.52 KB).
02:49.009 File 'wrap_oal.dll' received and saved (434.52 KB).
02:57.625 File 'OpenTK.dll' received and saved (2.59 MB).
02:57.630 File 'Content\ContentMetaData.xml' received and saved (52.23 KB).
02:57.632 File 'Content\Settings.xml' received and saved (1.24 KB).
02:57.633 File 'Content\InputSettings.xml' received and saved (6.94 KB).
02:57.634 File 'Content\EngineTypeList.xml' received and saved (7.98 KB).
02:57.635 File 'Content\Localization.xml' received and saved (658 Bytes).
02:57.636 File 'Content\LineShader2D.DeltaShader' received and saved (348 Bytes).
02:57.638 File 'Content\TexturedShader2D.DeltaShader' received and saved (438 Bytes).
02:57.639 File 'Content\LineShader3D.DeltaShader' received and saved (348 Bytes).
02:57.640 File 'Content\TexturedColoredShader2D.DeltaShader' received and saved (588 Bytes).
02:57.641 File 'Content\TexturedColoredShader3D.DeltaShader' received and saved (588 Bytes).
02:57.643 File 'Content\TexturedShader3D.DeltaShader' received and saved (438 Bytes).
02:57.647 File 'Content\DefaultFont_12_48.xml' received and saved (26.60 KB).
02:57.870 File 'Content\DefaultFont_12_48.dxt5' received and saved (45.00 KB).
02:57.872 File 'Content\DirectionalTextured.DeltaShader' received and saved (805 Bytes).
02:57.873 File 'Content\SkinnedTextured.DeltaShader' received and saved (701 Bytes).
02:57.874 File 'Content\DirectionalTexturedSkinned.DeltaShader' received and saved (1.18 KB).
03:00.009 File 'Content\AtlasTexture0.dxt5' received and saved (512.00 KB).
03:36.117 File 'Content\AtlasTexture1.dxt5' received and saved (432.00 KB).
03:50.988 File 'Content\AtlasTexture2.dxt5' received and saved (128.00 KB).
03:53.089 File 'Content\AtlasTexture4.dxt5' received and saved (512.00 KB).
Note also how bizarrely long it takes to receive such relatively small files.

Edit: I checked my download stats and on this occasion I was receiving at about 100-200kB/s during this interval, suggesting that I am indeed downloading one or more files repeatedly and concurrently. Otherwise it's hard to make sense of the numbers.

Edited by user Monday, April 9, 2012 6:59:06 AM(UTC)  | Reason: Not specified

elasto attached the following image(s):
duplicate files.jpg (35kb) downloaded 7 time(s).

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Offline Benjamin  
#15 Posted : Monday, April 9, 2012 4:50:16 PM(UTC)
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Ups, I made the change already yesterday, but I forgot to upload it. The installer also had the same problem. Now each received file is unique (funny how this was the same problem in the content service already ..)

I also found 2 other issues, which caused some problems in some projects (external physics references preventing builds and shader generation which prevented more content generation).
Offline Benjamin  
#16 Posted : Monday, April 9, 2012 5:09:57 PM(UTC)
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Originally Posted by: PG Go to Quoted Post
Originally Posted by: Benjamin Nitschke (DeltaEngine) Go to Quoted Post
v0.9.5.5 is out now, maybe I caused some of the problems as I looked through issues and restarted the build service .. I can see some problems with the 'Windows OpenGL' device settings, if that is you, try using 'Windows' instead. I will take a closer look tomorrow.
Yes that was probably me. I tried building as Windows OpenGL and then swapped to Windows when it errored.

I'll try 0.9.5.5 when I am able and will report back.


I also fixed some content related errors with 'Windows OpenGL', but I have not tested it much yet. All other sub platform options need to be tested once the universal ones work anyway (which can be a lot of work on some platforms, the differences on what work on iOS and Android can be very annoying, especially with third party libraries).
Offline elasto  
#17 Posted : Tuesday, April 10, 2012 6:23:34 AM(UTC)
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Good news! Whether it was by luck or not, I received a working Windows build with v0.9.5.6 first time I tried. Did it both ways: multiple files and the single installer and they both worked.

At some point today I'll try a build for iOS and report back! :)
Offline Benjamin  
#18 Posted : Tuesday, April 10, 2012 10:26:53 AM(UTC)
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I saw some of your iOS testing (I have been doing Android testing all day) and saw you received a IndexOutOfRangeException exception. This issue is now fixed. I also have another issue to be tested on iOS today or tomorrow, so more testing will go on. In addition all atlas generation has now been tested and adjusted to work fine on mobile devices (previously some textures failed because of unsupported sizes).

Android deployment also works much more streamlined now, but I still have to test some execution problems on some devices, but feel free to test if you have an Android device.
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Error when building my project with the Launcher (Platforms)
by elasto 3/22/2012 12:04:48 PM(UTC)
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