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Delta Engine and 2D Real Time Strategy games
Joined: 12/14/2011(UTC) Posts: 18
Thanks: 6 times
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Is the Delta Engine a good choice for the developement of 2D RTS games with lots of units on big maps? (mainly PC/Mac)
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Joined: 8/23/2011(UTC) Posts: 245
Thanks: 6 times Was thanked: 12 time(s) in 11 post(s)
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I've got both 2D and 3D RTS-style games on the boil so my vote is a hearty 'Yes!'
Are there any aspects in particular that have you worried?
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Medals:  Joined: 8/20/2011(UTC) Posts: 1,421 Location: Hannover
Thanks: 18 times Was thanked: 97 time(s) in 92 post(s)
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Yes, take a look at our Arena Wars 2 RTS (not much updates in the Showcases Forum however, ask and the developer will maybe post a few new screens): http://deltaengine.net/ArenaWars2
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Joined: 12/14/2011(UTC) Posts: 18
Thanks: 6 times
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Originally Posted by: PG  Are there any aspects in particular that have you worried? Mainly the ability to display a big number of sprites. When I took a look at Unity, I read in a tutorial to keep from making to many draw calls... but I'm not sure, if this is only specific for mobile gaming (e.g. iPhone) or if this is also important for PC games (you'll notice that I'm not that experienced in game developing ;) ).
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Medals:  Joined: 8/20/2011(UTC) Posts: 1,421 Location: Hannover
Thanks: 18 times Was thanked: 97 time(s) in 92 post(s)
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Well as long as you draw the same image over and over again or your image is shared with others via atlas texturing (done automatically in the Delta Engine) performance will be great. Draw calls are also automatically combined for you, except when you build your own geometry, but any 2D (lines, materials, sprites, etc.) or 3D (meshes) calls will automatically be combined and optimized in the Delta.Rendering.MaterialManager.
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 1 user thanked Benjamin for this useful post.
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Joined: 12/14/2011(UTC) Posts: 18
Thanks: 6 times
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Wow that defininetly sounds great!
Offtopic: I haven't worked that much with DE yet, but one thing I really love is the great (and quick!) support here in the forum. Thumbs up! :)
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Medals:  Joined: 8/20/2011(UTC) Posts: 1,421 Location: Hannover
Thanks: 18 times Was thanked: 97 time(s) in 92 post(s)
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Thanks for the nice words :) I always try to be quick with my responses, but sometimes I work all day on some feature and do not check any email or forums to stay focused, otherwise I might even be quicker ^^
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Joined: 5/29/2013(UTC) Posts: 1
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Somehow yes, I find most developer leaving right details about it. |
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