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Offline maritn  
#1 Posted : Friday, March 23, 2012 5:19:59 PM(UTC)
maritn

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Is the Delta Engine a good choice for the developement of 2D RTS games with lots of units on big maps? (mainly PC/Mac)

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Offline elasto  
#2 Posted : Friday, March 23, 2012 5:32:21 PM(UTC)
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I've got both 2D and 3D RTS-style games on the boil so my vote is a hearty 'Yes!'

Are there any aspects in particular that have you worried?
Offline Benjamin  
#3 Posted : Friday, March 23, 2012 5:51:40 PM(UTC)
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Yes, take a look at our Arena Wars 2 RTS (not much updates in the Showcases Forum however, ask and the developer will maybe post a few new screens): http://deltaengine.net/ArenaWars2
Offline maritn  
#4 Posted : Monday, March 26, 2012 12:20:22 PM(UTC)
maritn

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Originally Posted by: PG Go to Quoted Post
Are there any aspects in particular that have you worried?


Mainly the ability to display a big number of sprites. When I took a look at Unity, I read in a tutorial to keep from making to many draw calls... but I'm not sure, if this is only specific for mobile gaming (e.g. iPhone) or if this is also important for PC games (you'll notice that I'm not that experienced in game developing ;) ).
Offline Benjamin  
#5 Posted : Monday, March 26, 2012 12:26:41 PM(UTC)
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Well as long as you draw the same image over and over again or your image is shared with others via atlas texturing (done automatically in the Delta Engine) performance will be great. Draw calls are also automatically combined for you, except when you build your own geometry, but any 2D (lines, materials, sprites, etc.) or 3D (meshes) calls will automatically be combined and optimized in the Delta.Rendering.MaterialManager.
thanks 1 user thanked Benjamin for this useful post.
maritn on 3/26/2012(UTC)
Offline maritn  
#6 Posted : Monday, March 26, 2012 6:34:44 PM(UTC)
maritn

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Wow that defininetly sounds great!

Offtopic: I haven't worked that much with DE yet, but one thing I really love is the great (and quick!) support here in the forum. Thumbs up! :)
Offline Benjamin  
#7 Posted : Monday, March 26, 2012 11:26:10 PM(UTC)
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Thanks for the nice words :) I always try to be quick with my responses, but sometimes I work all day on some feature and do not check any email or forums to stay focused, otherwise I might even be quicker ^^
Offline tyronejames  
#8 Posted : Wednesday, May 29, 2013 9:39:08 AM(UTC)
tyronejames

Joined: 5/29/2013(UTC)
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Somehow yes, I find most developer leaving right details about it.
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