Delta Engine
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a kind of Bomberman
Joined: 10/2/2011(UTC) Posts: 36
Thanks: 1 times Was thanked: 2 time(s) in 1 post(s)
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Hi, i just wanted to post a game i worked on. I am interested in the Projects you (the other users) are working on. Maybe i can encourage you to post screens or sth to give a look on the Progress. The application i post is not finished and has a lot of bugs. You can move Pl1 with: up, down, left, right and shift Pl2 with: w, a, s, d and ctrl Updated: - added a simple textmessage who wins the game - added sourcecode Edited by user Wednesday, March 14, 2012 4:00:30 PM(UTC)
| Reason: Not specified File Attachment(s):  Bombmob.rar (3,170kb) downloaded 9 time(s). Bombmob_src.rar (3,254kb) downloaded 8 time(s).You cannot view/download attachments. Try to login or register.
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 2 users thanked Valik for this useful post.
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Medals:  Joined: 8/20/2011(UTC) Posts: 1,421 Location: Hannover
Thanks: 18 times Was thanked: 97 time(s) in 92 post(s)
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Hey Valik,
Pretty cool project. The art is good and the physics are crazy.
Would be nice if you could actually kill yourself or the other player :)
Also the game crashes with an IndexOutOfRangeException when too many bombs are on the screen (dunno 5-6+).
PS: Are you interested of being featured on the Showcases page or maybe even become a sample game? Would love to see your game on Android/iOS/WP7 :)
Keep up the good work.
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Joined: 8/21/2011(UTC) Posts: 9
Thanks: 8 times
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Medals:  Joined: 8/20/2011(UTC) Posts: 1,421 Location: Hannover
Thanks: 18 times Was thanked: 97 time(s) in 92 post(s)
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Thanks for the update and source code. Now with win/lose conditions it feels much more like a game ;) The source code is now integrated with the engine and I added you to the Showcases: http://deltaengine.net/Bomberman
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Medals:  Joined: 8/24/2011(UTC) Posts: 138 Location: Hannover
Thanks: 1 times Was thanked: 12 time(s) in 7 post(s)
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A thing I notice very often is the high system usage brought by DE. If I run this game for example my system usage is like in the attached screenshot. I mean that's a really "simple" game and I would expect that the system usage is going nearly zero with a Core i7 CPU  Edited by user Friday, March 16, 2012 11:02:08 AM(UTC)
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Medals:  Joined: 8/20/2011(UTC) Posts: 1,421 Location: Hannover
Thanks: 18 times Was thanked: 97 time(s) in 92 post(s)
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It is probably just because the game was compiled in Visual Studio and is pretty much a debug build with no framerate limit, so it renderes out as much as possible.
In a release you would cap your framerate to 60 and then CPU/GPU should go down dramatically. You can do so yourself in the Settings.xml, just set <LimitFramerate>60</LimitFramerate>
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