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Offline Valik  
#1 Posted : Monday, March 12, 2012 3:17:45 PM(UTC)
Valik

Joined: 10/2/2011(UTC)
Posts: 36

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Was thanked: 2 time(s) in 1 post(s)
Hi,
i just wanted to post a game i worked on. I am interested in the Projects you (the other users) are working on.
Maybe i can encourage you to post screens or sth to give a look on the Progress.

The application i post is not finished and has a lot of bugs.
You can move
Pl1 with: up, down, left, right and shift
Pl2 with: w, a, s, d and ctrl

Updated:
- added a simple textmessage who wins the game
- added sourcecode

Edited by user Wednesday, March 14, 2012 4:00:30 PM(UTC)  | Reason: Not specified

File Attachment(s):
Bombmob.rar (3,170kb) downloaded 9 time(s).
Bombmob_src.rar (3,254kb) downloaded 8 time(s).

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thanks 2 users thanked Valik for this useful post.
kwkrass on 3/12/2012(UTC), Benjamin on 3/14/2012(UTC)

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Offline Benjamin  
#2 Posted : Monday, March 12, 2012 4:03:23 PM(UTC)
Benjamin

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Joined: 8/20/2011(UTC)
Posts: 1,421
Location: Hannover

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Hey Valik,

Pretty cool project. The art is good and the physics are crazy.

Would be nice if you could actually kill yourself or the other player :)

Also the game crashes with an IndexOutOfRangeException when too many bombs are on the screen (dunno 5-6+).

PS: Are you interested of being featured on the Showcases page or maybe even become a sample game? Would love to see your game on Android/iOS/WP7 :)

Keep up the good work.
Offline kwkrass  
#3 Posted : Monday, March 12, 2012 5:54:57 PM(UTC)
kwkrass

Joined: 8/21/2011(UTC)
Posts: 9

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cooool stuff :)
Offline Benjamin  
#4 Posted : Wednesday, March 14, 2012 10:00:05 PM(UTC)
Benjamin

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Thanks for the update and source code. Now with win/lose conditions it feels much more like a game ;)

The source code is now integrated with the engine and I added you to the Showcases:
http://deltaengine.net/Bomberman
Offline mc-kay  
#5 Posted : Friday, March 16, 2012 11:00:56 AM(UTC)
mc-kay

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A thing I notice very often is the high system usage brought by DE.
If I run this game for example my system usage is like in the attached screenshot.
I mean that's a really "simple" game and I would expect that the system usage is going nearly zero with a Core i7 CPU Confused

Edited by user Friday, March 16, 2012 11:02:08 AM(UTC)  | Reason: Not specified

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Offline Benjamin  
#6 Posted : Friday, March 16, 2012 2:05:02 PM(UTC)
Benjamin

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It is probably just because the game was compiled in Visual Studio and is pretty much a debug build with no framerate limit, so it renderes out as much as possible.

In a release you would cap your framerate to 60 and then CPU/GPU should go down dramatically. You can do so yourself in the Settings.xml, just set <LimitFramerate>60</LimitFramerate>
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