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Offline MarkSide  
#1 Posted : Sunday, February 12, 2012 11:55:06 PM(UTC)
MarkSide

Joined: 2/12/2012(UTC)
Posts: 9

I'm having some problems getting any samples to run:


/----------------------------------------
Program: Blocks v0.9.3.0
Modules: Graphic=OpenTK, Input=Windows, Audio=OpenTK, Video=, Physics=
Start Time: 2012-02-12 16:25:11
Platform: Windows, 8 CPU Cores, 32 bit (on 64 bit OS), Windows 7 v7601 Service Pack 1, Resolution: 1024, 768, VS: 2, PS: 2
User: Mark (SLAVE1)

00.016 Received unhandled error from content server: Failed to check project 'Blocks' content for user 'MarkSide': Failed to load ProjectDevice
00.055 Error: Failed to receive required content downloads. Unable to continue application, required content data is not available.
Server error: Failed to check project 'Blocks' content for user 'MarkSide': Failed to load ProjectDevice
It is recommended that you press Abort or Cancel and try again with different content project settings.
at Delta.Utilities.Log.Warning(System.String message)
at Delta.Engine.Application.Error(System.String message, System.Object exceptionObject)
at Delta.Engine.Application.W3se0uYDYql60Fpi03(System.Object , System.Object )
at Delta.Engine.Application.Error(System.String message)
at Delta.ContentSystem.ContentManager.ConnectToContentServer()
at Delta.ContentSystem.ContentManager.Initialize()
at Delta.ContentSystem.ContentManager.get_Instance()
at Delta.ContentSystem.ContentManager.GetAllContentMetaData(Delta.ContentSystem.ContentType contentType)
at Delta.ContentSystem.Rendering.ShaderData.Get(Delta.Utilities.Graphics.ShaderFeatures.ShaderFeatureFlags shaderFlags)
at Delta.Graphics.Basics.Shader.lECoPOoJR0rb3R2IZA(Delta.Utilities.Graphics.ShaderFeatures.ShaderFeatureFlags )
at Delta.Graphics.Basics.Shader..ctor(Delta.Utilities.Graphics.ShaderFeatures.ShaderFeatureFlags setShaderFlags)
at Delta.Graphics.BaseOpenGL.BaseOpenGLShader..ctor(Delta.Utilities.Graphics.ShaderFeatures.ShaderFeatureFlags setShaderFlags)
at Delta.Graphics.OpenTK.OpenTKShader..ctor(Delta.Utilities.Graphics.ShaderFeatures.ShaderFeatureFlags setShaderFlags)
at Delta.Engine.Dynamic.Factory.Create(System.Type classToCreate, System.Object argument)
at Delta.Engine.Dynamic.Factory.Create(System.Object argument)
at Delta.Graphics.Basics.Shader.Create(Delta.Utilities.Graphics.ShaderFeatures.ShaderFeatureFlags shaderFlags)
at Delta.Rendering.Basics.Materials.Material2D.Y83dhecQxSviiG1j767(Delta.Utilities.Graphics.ShaderFeatures.ShaderFeatureFlags )
at Delta.Rendering.Basics.Materials.Material2D..ctor(System.String setDiffuseMapName)
C:\Users\Mark\DeltaEngine\Samples\Blocks\Game.cs(247,3): at Blocks.Game..ctor()
C:\Users\Mark\DeltaEngine\Samples\Blocks\Program.cs(17,4): at Blocks.Program.Main()
\----------------------------------------


Running the Content Manager and attempting to click on e.g. the "Blocks" or "Engine" project gives me the same basic error: Failed to check project 'Blocks' content for user 'MarkSide': Failed to load ProjectDevice.

Attempting to create a new project via the Content Manager doesn't work either: It tells me "Please select at least one target device!" even though I've selected "Windows / Windows OpenGL" . . . the only option not greyed-out for me to select. (The top-level "Windows" checkbox was initially selected, but "Windows OpenGL was not; I manually enabled that sub-option.)

I've verified that the DeltaEngine environment-variable is correctly set. My user-account apparently works and is activated, else I wouldn't be able to post here. I've verified that my firewall isn't blocking the program from connecting to the server; and the error-message makes it sound like it is in fact able to connect, and that the error message originated from the content server itself.

Any ideas as to what may have gone wrong?

Thanks in advance,

--- Mark ---

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Offline Deniska  
#2 Posted : Monday, February 13, 2012 1:27:17 AM(UTC)
Deniska

Joined: 2/12/2012(UTC)
Posts: 2

This is a known issue: http://forum.deltaengine...r-v0-9-3-0.aspx#post1803
Guess it'll be fixed soon. I'm waiting to test the engine as well :)
Offline MarkSide  
#3 Posted : Monday, February 13, 2012 4:54:23 AM(UTC)
MarkSide

Joined: 2/12/2012(UTC)
Posts: 9

Oh, thanks - I must've only looked at the top post in that thread before deciding it didn't describe my problem. I swear I tried to research my issue first! Had only seen a message on the German board, figured I'd start a new one in English and include what little I'd done to attempt to troubleshoot it on my end.

Will patiently wait until the issue is resolved. Guess you and I both picked a bad time to start playing with things!

--- Mark ---
Offline elasto  
#4 Posted : Monday, February 13, 2012 5:21:20 AM(UTC)
elasto

Joined: 8/23/2011(UTC)
Posts: 245

Thanks: 6 times
Was thanked: 12 time(s) in 11 post(s)
Haha. It's my fault. I put it in an existing thread just to make sure the DE staff were aware of it - because I don't like filling forums with threads that will just be clutter once the various bugs are fixed. But I should have figured others would be having this problem too and so someone would eventually start a new thread anyway!

Next time I'll just keep it simple and start a new thread :)
Offline Benjamin  
#5 Posted : Monday, February 13, 2012 2:36:52 PM(UTC)
Benjamin

Medals: Admin

Joined: 8/20/2011(UTC)
Posts: 1,421
Location: Hannover

Thanks: 18 times
Was thanked: 97 time(s) in 92 post(s)
Sorry about this issue, I thought I would update the ContentServer yesterday evening, but I was unable to do some because of complications with the new content system. Instead I fixed the missing database table problem, so ProjectDevice entries for the old ContentManager tool can be used correctly again. Keep posting bugs so I am aware of all the issues :)
Offline elasto  
#6 Posted : Monday, February 13, 2012 2:45:52 PM(UTC)
elasto

Joined: 8/23/2011(UTC)
Posts: 245

Thanks: 6 times
Was thanked: 12 time(s) in 11 post(s)
My problem is fixed btw - was able to upload new content and use it in game again :)

Ta :)
Offline MarkSide  
#7 Posted : Monday, February 13, 2012 5:24:55 PM(UTC)
MarkSide

Joined: 2/12/2012(UTC)
Posts: 9

Yes, samples are able to download content for me now. Seems like the first run of a given sample - where it asks me which Project I want to download content from - complains about not being able to download anything; subsequent runs of the sample seem alright though.

I'm experiencing other bugs elsewhere, will post them to the appropriate forums though.

Thanks,

--- Mark ---
Offline Benjamin  
#8 Posted : Monday, February 13, 2012 8:16:49 PM(UTC)
Benjamin

Medals: Admin

Joined: 8/20/2011(UTC)
Posts: 1,421
Location: Hannover

Thanks: 18 times
Was thanked: 97 time(s) in 92 post(s)
Thanks for the bug report, I now know what to check for the next nightly release.
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