Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

Options
Go to last post Go to first unread
Offline bfox  
#1 Posted : Friday, January 13, 2012 1:19:23 PM(UTC)
bfox

Joined: 8/22/2011(UTC)
Posts: 170
Location: Moscow

Thanks: 3 times
Was thanked: 2 time(s) in 2 post(s)
I have some objects billboardManager.Draw and Ui screen.
How to draw transparent buttons Ui over transparent objects
if objects have non transparent material, they are drawn under Ui
Russian game developer.
Давайте делать игры в команде. Идет набор.

Wanna join the discussion?! Login to your forum accountregister a new account. Or Connect via Facebook Twitter Google

Offline Benjamin  
#2 Posted : Friday, January 13, 2012 5:26:12 PM(UTC)
Benjamin

Medals: Admin

Joined: 8/20/2011(UTC)
Posts: 1,421
Location: Hannover

Thanks: 18 times
Was thanked: 97 time(s) in 92 post(s)
Use the DrawLayer to put stuff above and below other layers. See http://help.deltaengine....ng_Enums_RenderLayer.htm
thanks 1 user thanked Benjamin for this useful post.
bfox on 1/13/2012(UTC)
Offline bfox  
#3 Posted : Friday, January 13, 2012 5:55:12 PM(UTC)
bfox

Joined: 8/22/2011(UTC)
Posts: 170
Location: Moscow

Thanks: 3 times
Was thanked: 2 time(s) in 2 post(s)
Originally Posted by: Benjamin Nitschke (DeltaEngine) Go to Quoted Post
Use the DrawLayer to put stuff above and below other layers. See http://help.deltaengine....ng_Enums_RenderLayer.htm

Thanks for the tip!

RenderLayer Great!

Edited by user Friday, January 13, 2012 7:01:48 PM(UTC)  | Reason: Not specified

Russian game developer.
Давайте делать игры в команде. Идет набор.
Rss Feed  Atom Feed
Users browsing this topic
OceanSpiders 2.0
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Powered by YAF.NET | YAF.NET © 2003-2023, Yet Another Forum.NET
This page was generated in 0.045 seconds.