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Offline jediace  
#1 Posted : Wednesday, February 8, 2017 9:09:05 PM(UTC)
jediace

Joined: 2/8/2017(UTC)
Posts: 2

Hi!
I'm new user.
i have installed then installer v 0.9.11 (WINDOWS 10 64bit)
this is the log when i open the Delta Engine Editor SharpDX( but the error it is in all version)

19:55:41 Welcome to the Delta Engine Editor
19:55:42 Warning: Initialization of plugin Emulator took too long: 83ms
19:55:42 Warning: Server Error: System.Exception: Failed to load inner type of 'DeltaEngine.Networking.Messages.UpdateContent' (Version 1.1.0.0). Your data might be outdated 'System.Collections.Generic.Dictionary`2[System.String,System.String]'. Try to delete your local content ---> System.TypeLoadException: Impossibile caricare il tipo 'rdana12
' dall'assembly 'DeltaEngine, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'.
in System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMarkHandle stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName, ObjectHandleOnStack type)
in System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName)
in System.RuntimeType.GetType(String typeName, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
in System.Type.GetType(String typeName, Boolean throwOnError)
in DeltaEngine.Core.BinaryDataExtensions.GetTypeFromFullName(String typeName)
in DeltaEngine.Core.BinaryDataExtensions.GetGenericTypeFromShortNameOrFullName(String typeName)
in DeltaEngine.Core.BinaryDataExtensions.GetTypeFromShortNameOrFullNameIfNotFound(String typeName)
in DeltaEngine.Core.BinaryDataLoader.LoadDictionaryWhereAllValuesAreTheSameType(IDictionary data, BinaryReader reader, Int32 count)
in DeltaEngine.Core.BinaryDataLoader.LoadDictionary(IDictionary data, BinaryReader reader)
in DeltaEngine.Core.BinaryDataLoader.TryLoadDataBody(Object& data, Type type, BinaryReader reader)
in DeltaEngine.Core.BinaryDataLoader.CreateAndLoad(Type typeToCreate, BinaryReader reader)
in DeltaEngine.Core.BinaryDataLoader.LoadClassData(Object data, Type type, BinaryReader reader)
in DeltaEngine.Core.BinaryDataLoader.TryLoadDataBody(Object& data, Type type, BinaryReader reader)
in DeltaEngine.Core.BinaryDataLoader.CreateAndLoad(Type typeToCreate, BinaryReader reader)
in DeltaEngine.Core.BinaryDataLoader.LoadClassData(Object data, Type type, BinaryReader reader)
in DeltaEngine.Core.BinaryDataLoader.TryLoadDataBody(Object& data, Type type, BinaryReader reader)
in DeltaEngine.Core.BinaryDataLoader.CreateAndLoad(Type typeToCreate, BinaryReader reader)
in DeltaEngine.Core.BinaryDataLoader.CreateAndLoad(Type typeToCreate, BinaryReader reader, Version typeDataVersion)
--- Fine della traccia dello stack dell'eccezione interna ---
in DeltaEngine.Core.BinaryDataLoader.CreateAndLoad(Type typeToCreate, BinaryReader reader, Version typeDataVersion)
in DeltaEngine.Core.BinaryDataExtensions.Create(BinaryReader reader)
in DeltaEngine.Networking.Tcp.TcpSocket.OnObjectFinished(MessageData dataContainer)
19:55:42 Error: System.NullReferenceException: Riferimento a un oggetto non impostato su un'istanza di oggetto.
in DeltaEngine.Editor.EditorViewModel.LogAndShowError()
in DeltaEngine.Editor.EditorViewModel.ProcessAndLogServerError(ServerError serverError)
in DeltaEngine.Editor.EditorViewModel.OnDataReceived(Object message)
in System.Action`1.Invoke(T obj)
in DeltaEngine.Networking.Tcp.TcpSocket.OnObjectFinished(MessageData dataContainer)
in DeltaEngine.Networking.Tcp.DataCollector.TriggerObjectFinishedAndResetCurrentContainer()
in DeltaEngine.Networking.Tcp.DataCollector.ReadDataToEnd()
in DeltaEngine.Networking.Tcp.DataCollector.ReadBytes()
in DeltaEngine.Networking.Tcp.TcpSocket.TryReceiveBytes(IAsyncResult asyncResult)
in DeltaEngine.Networking.Tcp.TcpSocket.ReceivingBytes(IAsyncResult asyncResult)
19:55:42 Warning: Initialization of plugin Project Creator took too long: 64ms

The projects samples don't work.
I USE Visual studio Community 2013

In Visual studio Delta Engine Start Page i can't create new project
Fatal Error!

I use Monogame for my project and work.

this is my Setting.xml
<?xml version="1.0" encoding="utf-8"?>
<Settings>
<LimitFramerate>60</LimitFramerate>
<BuiltApps>&lt;BuiltApps StoragePath="C:\Users\Giovanni\Documents\DeltaEngine\DeltaEngine.Editor\BuiltApps" /&gt;</BuiltApps>
<StartInFullscreen>True</StartInFullscreen>
<Resolution>1366, 728</Resolution>
<ContentServerIp>content.deltaengine.net</ContentServerIp>
<ContentServerPort>800</ContentServerPort>
</Settings>

Can you help me?

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Offline Benjamin  
#2 Posted : Thursday, February 9, 2017 1:26:16 PM(UTC)
Benjamin

Medals: Admin

Joined: 8/20/2011(UTC)
Posts: 1,421
Location: Hannover

Thanks: 18 times
Was thanked: 97 time(s) in 92 post(s)
Hi jediace,

Thanks for your interest, I cannot recommend using the old Content Services from 3 years ago anymore, they still should work, but you are better of not using them (just use the DiskContentLoader instead of the online version). This also means the Editor is not really useful in the current state as it does not support an offline-mode.

If SharpDX does not work for you I recommend using OpenTK or OpenGL instead, which usually causes less problems.

After our release of the game we started working on late last year again we plan a community release with all the new features once again (including offline mode, a much more powerful editor and overall a ton more features). This will however take a while until our game is done in Q2/Q3 2017: http://TowersGame.net
Offline jediace  
#3 Posted : Thursday, February 16, 2017 10:28:40 AM(UTC)
jediace

Joined: 2/8/2017(UTC)
Posts: 2

Originally Posted by: Benjamin Go to Quoted Post
Hi jediace,

(just use the DiskContentLoader instead of the online version). This also means the Editor is not really useful in the current state as it does not support an offline-mode.

What is DiskContentLoader?
where i can download/use it?

Originally Posted by: Benjamin Go to Quoted Post

If SharpDX does not work for you I recommend using OpenTK or OpenGL instead, which usually causes less problems.

Don't Works.

So, i need instructions for Download / Installation / . I will use Delta Engine in visual studio community 2013 (Monogame) in Windows 10 64bit :D


Offline Benjamin  
#4 Posted : Thursday, February 16, 2017 11:01:40 AM(UTC)
Benjamin

Medals: Admin

Joined: 8/20/2011(UTC)
Posts: 1,421
Location: Hannover

Thanks: 18 times
Was thanked: 97 time(s) in 92 post(s)
Hi jediace,

This is what I mean:
- After installing go into the framework folder you want to use (e.g. DeltaEngine/MonoGame/) and open the DeltaEngine.Samples.sln (works in VS2010 upwards)
- Now select any startup project (easiest is LogoApp or EmptyApp as a starting point) and start it with F5
- In case you run into the same trouble as in the Editor not being able to download content (which was not a problem for me, just tried it)
- Add the DeltaEngine.Content.Disk.dll assembly to your project
- Modifiy the first line of Program.Main by using the DiskContentLoader:
Code:

		public static void Main()
		{
			ContentLoader.Use<DeltaEngine.Content.Disk.DiskContentLoader>();
			new Program().Run();
		}

- When you start now, you should see a message like "No content folder, unable to continue", which means it all works and you just need to provide a content folder in your output directory (Samples/LogoApp/bin/Debug). Create a content folder there and a sub folder for your project (Content/LogoApp/). In the logoApp just a single image is required: DeltaEngineLogo.png, which you can download here (also any other content from other simple sample games if you need it): http://deltaengine.net/Apps/Old2013/Content/

If that works for you, you can follow any tutorial or use any other sample and get things working this way: http://deltaengine.net/learn/tutorials
Please keep in mind we have not been using the old version of the DeltaEngine since 2013 and currently focus our effort to contract work and finishing our own game Towers, once that is done we will have more time releasing a new up to date version of the engine and provide better support.
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