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Offline bfox  
#1 Posted : Tuesday, December 27, 2011 8:19:01 PM(UTC)
bfox

Joined: 8/22/2011(UTC)
Posts: 170
Location: Moscow

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How can I fix this warning? (0.9.1.6)
Code:

Program: TD v0.9.1.0
Modules: Graphic=OpenTK, Input=Windows, Audio=OpenTK, Video=, Physics=
Start Time: 2011-12-27 22:00:19
Platform: Windows, 4 CPU Cores, 32 bit (on 64 bit OS), Windows NT 6.2.8102.0, Resolution: 800, 480, VS: 2, PS: 2
User: bfoxandroid (BFOX-PC)

06.383 Warning: The screen 'Screen (Name=<DynamicCreated>, Type=UIScreen)' couldn't be disposed correctly
	at Delta.Scenes.Scene.Dispose()
	at Delta.Engine.Dynamic.DynamicModule.o8NepGgpj2PFKVZH27(System.Object )
	at Delta.Engine.Dynamic.DynamicModule.Dispose()
	at Delta.Engine.Dynamic.DynamicModule.o8NepGgpj2PFKVZH27(System.Object )
	at Delta.Engine.Dynamic.DynamicModule.Dispose()
	C:\code\DeltaEngine\Graphics\OpenTK\OpenTKGraphic.cs(374,4): at Delta.Graphics.OpenTK.OpenTKGraphic.Dispose()
	at Delta.Engine.Dynamic.DynamicModule.o8NepGgpj2PFKVZH27(System.Object )
	at Delta.Engine.Dynamic.DynamicModule.Dispose()
	at Delta.Engine.Application.Dispose()
	at Delta.Platforms.Windows.WindowsApplication.WGiTAtGIwKhmoabM3Vk(System.Object )
	at Delta.Platforms.Windows.WindowsApplication.Dispose()
	at Delta.Engine.Application.y8p7XDHvCO5EuXSMyC(System.Object )
	at Delta.Engine.Application.StartExecutionLoop()
	at Delta.Platforms.Windows.WindowsApplication.injCmGG2d83pQsp0EEn(System.Object )
	at Delta.Platforms.Windows.WindowsApplication.StartExecutionLoop()
	at Delta.Engine.Application.Start(Delta.Engine.Dynamic.DynamicModule initialModule)
	C:\code\DeltaEngine\Samples\TowerDefence\Program.cs(16,13): at TD.Program.Main()









test does not display an error

Edited by user Tuesday, December 27, 2011 8:25:21 PM(UTC)  | Reason: Not specified

Russian game developer.
Давайте делать игры в команде. Идет набор.

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Offline Benjamin  
#2 Posted : Saturday, December 31, 2011 1:58:13 PM(UTC)
Benjamin

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Your code looks good, but I cannot figure out why this warning was put there. It does not seem to affect anything (except not removing that screen from the scene before disposing). I commented the extra check out and it seems to work just fine.

Old code:
Code:

				screen.Dispose();
				if (screens.Contains(screen) == false)
				{
					Log.Warning(
						"The screen '" + screen + "' couldn't be disposed correctly");
					removeIndex++;
				} // if


So this should not happen in v0.9.2 anymore. I hope that helps.
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