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Offline Matasx  
#1 Posted : Saturday, February 22, 2014 6:29:15 PM(UTC)
Matasx

Joined: 8/30/2013(UTC)
Posts: 43

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Hi again :)
I've got one more question: is there a simple way to have hierarchy of rendered objects?
For example: I need to have parent Sprite with some position (Center) and Rotation and child sprites. Child sprites should have their position relative to the parent sprite (lets say to parent draw area center) - respecting parent rotation. Is there a simple way to do that?

Here is an image of what I want to achieve without need to manually calculating rotation and position of child sprites.
Render hierarchy

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Offline ollimorp  
#2 Posted : Saturday, February 22, 2014 11:06:50 PM(UTC)
ollimorp

Joined: 7/22/2013(UTC)
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Hi,

this kind of object-hierarchy is called "Scene Graph". For a concrete implementation
you simply use the composite pattern.

Quick overview:
A composite is a container, which represents 1 component (in your case a Sprite) and has a list of further composites.

  • Sprite
      child1
        child11
          child12

    child2


As the child-objects have relative coordinates to their parents, you have to link the parent within the child to add the parent´s position with the children positions.

Pseudo-Code
Code:


abstract class DrawableComponent 
{
public Sprite DrawingObject;
public abstract void Add(DrawableComponent)
public abstract Vector2D GetConcreteCoordinates();
}

class Composite : DrawableComponent
{
ctor(Composite parent, Sprite spr)
{ 
DrawingObject = spr; 
this.Parent = parent;
}

Composite Parent;

List<DrawableComponent/Sprite> list = new ...

public override void Add(DrawableComponent spr)
{ list.Add(spr); }

public override Vector2D GetConcreteCoordinates()
{ return Parent.Sprite.Center + spr.Center}

}





Something like that...

B.R.
ollimorp


Edit: the List-Tag won´t do what I want to do :D ... child2 should be at the same hierarchylevel as child1

Edited by user Saturday, February 22, 2014 11:09:13 PM(UTC)  | Reason: Not specified

Offline Benjamin  
#3 Posted : Tuesday, February 25, 2014 2:35:29 PM(UTC)
Benjamin

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Joined: 8/20/2011(UTC)
Posts: 1,421
Location: Hannover

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A user (Santtu) worked on Scene Graph Nodes for the Delta Engine more than 2 years ago. Maybe it is helpful to you:
http://forum.deltaengine...elta-Engine.aspx#post407

If support for this is wished we can try to port it, or you do it yourself, or ask Santtu ^^

As ollimorp said it is not that difficult to roll your own Scene Graph.
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