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Farseer physics + DE tutorial V1.0
Joined: 8/30/2013(UTC) Posts: 43
Thanks: 11 times Was thanked: 1 time(s) in 1 post(s)
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Hi again, I currently need to include some physics into my project and I just dont know how. I've read this page https://www.deltaengine.net/features/physics but it wasnt really helpfull. I'm using nuget packages and it seems to me, that there are no physics classes nor namespaces at all. What should I do to make it work? I have my own class derived from Sprite. How can I add some physics to it (I want to use farseer physics)? E.g. I want this classes to bounce if one hits another using farseer physics, but in physics correct way - not just mirrored angle from surface normal. If 1 hits 2, than it should bounce back, like if the car hits the wall.  Can anyone help, please?
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Medals:  Joined: 8/20/2011(UTC) Posts: 1,421 Location: Hannover
Thanks: 18 times Was thanked: 97 time(s) in 92 post(s)
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Physics2D and Physics2D.Farseer are part of the nightly releases, you should be able to use all of the classes provided there. Next week the 1.1 release is coming out and Physics will also be part of that. Hope this helps, if you have more specific questions, ask ahead.
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Delta Engine
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Farseer physics + DE tutorial V1.0
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