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Need to integrate Photon Networking... what the best way?
Joined: 12/31/2013(UTC) Posts: 2 Location: Simferopol
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1. Developing a master AI client to Exitgames Photon Server (not cloud). Prompt how to implement better?
2. How can I disable rendering and leave only the output in the console?
3. Unfortunately branches Russian forum redirect to the home page forum ))
Thanks a lot for such preety SDK )
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Joined: 12/31/2013(UTC) Posts: 2 Location: Simferopol
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Medals:  Joined: 8/20/2011(UTC) Posts: 1,421 Location: Hannover
Thanks: 18 times Was thanked: 97 time(s) in 92 post(s)
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Good question and thanks for the nice comments, we might have overlooked your question, sorry.
1. We worked with Photon Server in the past (e.g. iSkat), but we did not find many users wanting an integration. Since Photon Server is all C#, there is not much integration issues anyway. To use it for networking you would write a Client/Server class network implementation. To use it for AI you have to integrate it into your game. If you have a more specific question, ask ahead.
2. Hmm, this sounds a bit strange. You still want to use the full engine with rendering, graphics, multimedia, input, windows management, etc. and just disable rendering? It is possible, you would just have to derive from Graphics and implement a dummy, but a far better solution would be to not use any of these assemblies at all and just have your game logic run. You even could use entities and just call them yourself in your update tick (look at AppRunner on how to do that, basically just call EntitiesRunner.Current.UpdateAndDrawAllEntities(()=>{});)
3. True, this is strange, some unicode problem I guess. Bug written down for that.
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Need to integrate Photon Networking... what the best way?
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