Ok I tried the release now for a few minutes and I have to say it works like a charm even on my surface. Ok, I had to install DX, so it didn't work on my surface out of the box but this was something minor because on my laptop I had a few games installed so DX was already available and it is easy to install if it's missing :)
The reason why I post here is because I don't understand how to use the ContentLoader. I checked the Source and found out there's a Use<T> method for setting another content loader but content seems to get loaded from disk even without explicit setting of any content loader, shouldn't it try to load the content from the service then or how is this handled?
Anyway, it works perfectly and I will check out more, soon I also test the android build :)
Three things to report:
1. even though the editor only works on openGL, can you maybe include it anyway in the other packages so I don't have to download two packages, one only for the editor and one for the assemblies.
2. The breakout sample seems a bit buggy regarding collision and movement, the ball moves deep into the paddle before the collision is caused and the ball itself can kill a complete column of blocks :)
Also, when you play with touch, the paddle seems to be glued to the border, it only moves if you travel a certain distance with your finger (don't know exactly if touch already works or if it recognizes my touch input as mouse input on my tablet)
3. Ghostwars and some other samples don't work with touch, for example snake doesn't click the buttons and ghostwars closes immediately after touching the screen
This is everything I can say for now, if I have more, I will tell you