Hey,
I'm currently develop Shadowshot, a 2D Shoot 'Em Up game, for the Delta Engine.
Features
- level system
- collectable items
- weapon system
- online highscore
GameplayThe goal is simple: destroy as many asteroids as you can in 2:30 minutes (can be increased / decreased by collecting the corresponding items) and try to reach a new highscore, without losing all lives (the player starts with three lives). A life can be lost in two ways: First, if the player collides with an asteroid. Second, if the player collects a "remove life" item.
I have implemented collectable items that occasionally spawn and either have a positive or negative effect.
Positive Items:
- Increase Score
- Increase Time
- Add Life
- Upgrade Weapon (maximum level: 3)
Negative Items:
- Decrease Score
- Decrease Time
- Remove Life
A rudimentary level system that increases the asteroids' speed every few seconds is also implemented.
The most important feature is, undoubtably, the online-highscore. After you have finished a round, you can upload your score. It's also possible to see the ten highest scores ever achieved by the players.
Screenshots

Please note: I'm NOT an artist, so please excuse the ugly graphics.
DownloadBinaries:
Shadowshot v0.2Source Code:
Shadowhsot v.0.2 Source CodeKeyboard SettingLeft / right: A / D
Shoot: Space
So long,
Marc
Changelog
v.0.2
- Updated to Delta Engine v.0.9.8.1
- HUD (remaining time, score, lives) implemented
- New asteroid spawn system
- Adapted Delta Engine coding style
v.0.1
Edited by user Monday, June 3, 2013 4:08:36 PM(UTC)
| Reason: Not specified