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Nightly Release v1.0.14 is out
Medals:  Joined: 8/20/2011(UTC) Posts: 1,421 Location: Hannover
Thanks: 18 times Was thanked: 97 time(s) in 92 post(s)
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After spending much time this month integrating all frameworks and tests into our Continuous Integration Server, we now have finally passed all 16000 tests, which are required to let the server do automated nightly releases each day at 7:00 GMT. http://deltaengine.net/n...1.0.14+rev.5d4e83b4175b/The 1.1 Release is still planed for the next few days. The code of 1.0.14 will pretty much stay unchanged, but some more time for integrating it into the build system is needed and we have a lot planned for next month (March and v1.2), which will finally bring all the components together and allow building with the AppBuilder on each platform we internally support. We will start with the known platforms Windows, Web and Android and then add old ones we had working a few milestones ago (Windows 8 and Windows Phone) and finally finish with iOS support. If all goes well there should be many updates in the next weeks and we invite active users to help us testing their code in the upcoming months for the big release ^^ Edited by user Friday, February 28, 2014 8:49:43 PM(UTC)
| Reason: Moved files from /1.0.14/ sub folder into main folder to make links on DL page work
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Medals:  Joined: 8/24/2011(UTC) Posts: 138 Location: Hannover
Thanks: 1 times Was thanked: 12 time(s) in 7 post(s)
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This release includes the new platform "OpenGL" which is a custom OpenGL wrapper implementation without third party dependencies and also is the new default framework. Also there are two new viewports for the Editor available: OpenGL and SharpDX. SharpDX (DirectX 11) could be interesting specially for this folks who had trouble with bad graphic card driver when using OpenGL. Check out the new installer options  Edited by user Friday, February 28, 2014 9:17:47 PM(UTC)
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Joined: 12/27/2013(UTC) Posts: 41 Location: Regensburg
Thanks: 3 times Was thanked: 1 time(s) in 1 post(s)
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Nice Plenty of things to play with (again)...
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Joined: 12/19/2011(UTC) Posts: 529
Thanks: 10 times Was thanked: 16 time(s) in 15 post(s)
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Very nice, glad to see it's going forward (even though I'm posting not often currently I still read here) The ported editor is also nice, I currently don't have any problem with openGL but it's good to know there's an fallback since I'm mostly working with sharpDX (due to the driver issue I'm playing safe if it could happen again) It's about time that I should work with delta again but currently I'm also building some other project (you know it if you read my blog :) ) |
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Joined: 12/27/2013(UTC) Posts: 41 Location: Regensburg
Thanks: 3 times Was thanked: 1 time(s) in 1 post(s)
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Uhm, could it be the OpenGL source is missing for download? Edit/Add: Seems I've got a problem with the editor (OpenGL; Sample Browser). See picture attached. Edited by user Saturday, March 1, 2014 8:26:12 PM(UTC)
| Reason: Added info about editor problem. Didn't want to double-post Michael Koch attached the following image(s):  Image1.png (102kb) downloaded 62 time(s).You cannot view/download attachments. Try to login or register.
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Medals:  Joined: 8/24/2011(UTC) Posts: 138 Location: Hannover
Thanks: 1 times Was thanked: 12 time(s) in 7 post(s)
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Yes, the OpenGL source is currently missing, I will add it on Monday. Your Editor problem is strange, do you also have it with other frameworks? Please check if the "System.IO.Abstractions.dll" exist inside the OpenGL directory. |
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Joined: 12/27/2013(UTC) Posts: 41 Location: Regensburg
Thanks: 3 times Was thanked: 1 time(s) in 1 post(s)
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Thanks for the feedback. Yeah, the Abstractions.dll is present (see picture). Just checked, and the Editor crash occurs with all frameworks. (Note: Did a de-install and registry clean before 1.0.14 - but no effect, as it seems) Michael Koch attached the following image(s):  Image1.png (24kb) downloaded 54 time(s).You cannot view/download attachments. Try to login or register.
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Medals:  Joined: 8/24/2011(UTC) Posts: 138 Location: Hannover
Thanks: 1 times Was thanked: 12 time(s) in 7 post(s)
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Thanks for your feedback, I created a new bug for our Editor guy. |
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Joined: 5/6/2013(UTC) Posts: 15
Was thanked: 2 time(s) in 2 post(s)
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Thank you for your feedback. I've just removed the System.IO.Abstraction NuGet Package and I'm about to mock file-access for fast Unit Testing of the SampleBrowser without the usage of external packages
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