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Offline Benjamin  
#1 Posted : Friday, February 28, 2014 8:46:58 PM(UTC)
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After spending much time this month integrating all frameworks and tests into our Continuous Integration Server, we now have finally passed all 16000 tests, which are required to let the server do automated nightly releases each day at 7:00 GMT.
http://deltaengine.net/n...1.0.14+rev.5d4e83b4175b/

The 1.1 Release is still planed for the next few days. The code of 1.0.14 will pretty much stay unchanged, but some more time for integrating it into the build system is needed and we have a lot planned for next month (March and v1.2), which will finally bring all the components together and allow building with the AppBuilder on each platform we internally support. We will start with the known platforms Windows, Web and Android and then add old ones we had working a few milestones ago (Windows 8 and Windows Phone) and finally finish with iOS support. If all goes well there should be many updates in the next weeks and we invite active users to help us testing their code in the upcoming months for the big release ^^

Edited by user Friday, February 28, 2014 8:49:43 PM(UTC)  | Reason: Moved files from /1.0.14/ sub folder into main folder to make links on DL page work

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Offline mc-kay  
#2 Posted : Friday, February 28, 2014 9:16:22 PM(UTC)
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This release includes the new platform "OpenGL" which is a custom OpenGL wrapper implementation without third party dependencies and also is the new default framework.
Also there are two new viewports for the Editor available: OpenGL and SharpDX.
SharpDX (DirectX 11) could be interesting specially for this folks who had trouble with bad graphic card driver when using OpenGL.
Check out the new installer options ThumpUp

Edited by user Friday, February 28, 2014 9:17:47 PM(UTC)  | Reason: Not specified

Offline Michael Koch  
#3 Posted : Friday, February 28, 2014 11:43:29 PM(UTC)
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Nice BigGrin

Plenty of things to play with (again)... ThumpUp
Offline internetfreak  
#4 Posted : Friday, February 28, 2014 11:50:30 PM(UTC)
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Very nice, glad to see it's going forward (even though I'm posting not often currently I still read here)
The ported editor is also nice, I currently don't have any problem with openGL but it's good to know there's an fallback since I'm mostly working with sharpDX (due to the driver issue I'm playing safe if it could happen again)
It's about time that I should work with delta again but currently I'm also building some other project (you know it if you read my blog :) )
Mein Blog: www.internetfreak.net

- Inoffizieller DeltaEngine-Supporter und Tutorialschreiber -
Offline Michael Koch  
#5 Posted : Saturday, March 1, 2014 8:09:10 PM(UTC)
Michael Koch

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Uhm, could it be the OpenGL source is missing for download?

Edit/Add: Seems I've got a problem with the editor (OpenGL; Sample Browser). See picture attached.

Edited by user Saturday, March 1, 2014 8:26:12 PM(UTC)  | Reason: Added info about editor problem. Didn't want to double-post

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Offline mc-kay  
#6 Posted : Sunday, March 2, 2014 12:08:26 PM(UTC)
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Yes, the OpenGL source is currently missing, I will add it on Monday.
Your Editor problem is strange, do you also have it with other frameworks?
Please check if the "System.IO.Abstractions.dll" exist inside the OpenGL directory.
Offline Michael Koch  
#7 Posted : Sunday, March 2, 2014 4:36:13 PM(UTC)
Michael Koch

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Thanks for the feedback.

Yeah, the Abstractions.dll is present (see picture). Just checked, and the Editor crash occurs with all frameworks.
(Note: Did a de-install and registry clean before 1.0.14 - but no effect, as it seems)
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Offline mc-kay  
#8 Posted : Sunday, March 2, 2014 9:31:19 PM(UTC)
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Thanks for your feedback, I created a new bug for our Editor guy.
Offline Steve  
#9 Posted : Thursday, March 13, 2014 11:24:10 AM(UTC)
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Thank you for your feedback.
I've just removed the System.IO.Abstraction NuGet Package and I'm about to mock file-access for fast Unit Testing of the SampleBrowser without the usage of external packages
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