Thank you both for the detailed explanations. Very much appreciated.
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ConsoleLogger:) Yeah, I'd definitely vote for an option to disable the default logging to remote (and it should be off by default, imho). Besides the spamming of remote servers, it has some "phoning home" smell. Might be good for a professional production group, but the average hobby home user wouldn't want that initially (again: imho). Of course, this does not apply for the remote app builder. Storing those logs makes always sense.
Ah, and the online log profile should be erasable by the user, I believe. What if I compile ..err.. my secret 'nude girl app v1' and forgot to turn remote logging off?
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Profiling:) Uhm, I searched 1.0 and nightly for "Profiling" namespace (the docs talk about
DeltaEngine.Profiling and
Delta.Scenes.Profiling at some place), but couldn't find anything. Could it be profiling isn't in the current releases - or am I just too blind to see?
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BuilderIssue:) Ok, bug report sent. Note that a new project created today worked well - just the "old one" won't do. Btw, on a separate submission, I felt free to report an issue with
Systeminformation(
DiskContentLoader:) Ok, got it (I think).
Today, I subscribed to the Basic plan - wanted to see how the remote creation of Web and Android would work with (another crappy) test app I made.
Web finally compiled, but the automatically invoked web page didn't show anything (also, FireBug didn't show any errors. Something gets loaded, DOM properties are there, but thats it...). WebGL and such is enabled.
How can I access the created files anyway, to e.g. put onto an own server? See yourself (not) here:
https://deltaengine.net/...l%20Koch/RunningManTest/Android brought up some compiler errors - which might or might not be caused by my coding style, dunno. Details could be seen in my online logs (I take it makes no sense to post those here, right?)
On an unrelated note, is it "safe" to use DeltaEngine
Cpp, in terms of new releases? I mean, will there usually be a (major?) delay for new releases, compared to C# ? I might go for Cpp (didn't play with it yet, tho).
Have a nice weekend all,
miko