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Offline mc-kay  
#1 Posted : Tuesday, September 24, 2013 8:33:18 PM(UTC)
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The fourth sprint release of Milestone 5 Jupiter was just pushed to NuGet, GitHub and CodePlex.
It features the OpenTK, GLFW, SharpDX, SlimDX, Xna and MonoGame C# version of the DeltaEngine.

From now on we'll feature only one installer containing all versions of the Delta Engine (you can chose which platforms to install, minimum is OpenTK with the Editor) in order to streamline and simplify the user experience.
Each platform life in it's one sub-directory and you can run all sample games for all installed platforms directly from the Editor using the Sample Browser.

We highly recommend to let the installer set the DeltaEnginePath environment variable to avoid errors of copying native files when using the Editor Project Creator or Visual Studio templates.

Download like always at http://deltaengine.net/download
Note: For some reason CodePlex pushing was not working (abort: HTTP Error 404: Not Found Confused), so for now you have to download the source from GitHub until pushing works again.

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Offline internetfreak  
#2 Posted : Wednesday, September 25, 2013 10:06:37 AM(UTC)
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Thanks for the release, I already downloaded the installer because it was easier to set up etc :)
Is the installer version upgradeable or do I have to uninstall the previous release each time a new release comes out?
Do you already know when the editor also supports other frameworks like SharpDX (which is prefered by me on my surface pro because I don't want to mess with intels driver anymore, DX is much easier to handle because it works on each of my devices)?
Anyway, the release works as expected for now, if I find something weird, I will report it as always :)
To start with a report, I noticed that the ball in the breakout game is hard to control the further you come in the game, play until level 3/4 and you will notice it. My highest level was afaik level 5, then the ball was too fast to even catch it, maybe it should be capped? It's something which is present since the last releases so it's nothing to do with the current release but I thought I will say it here :)

More reports when they are due :)
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Offline mc-kay  
#3 Posted : Wednesday, September 25, 2013 1:03:28 PM(UTC)
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From this release on you can just install a new release over a old installation without uninstalling the old one first.
Note that this will not work with previous releases (<0.9.9.3) because we changed the installer framework from Nullsoft to Inno Setup.
About the Editor question, currently it's not planned to support other frameworks but this might change because of the driver problematic (someone from the Editor team can say more about this).
For the Breakout game, I'll create a case for our sample games guy to take a look at it.
Offline Benjamin  
#4 Posted : Wednesday, September 25, 2013 3:32:41 PM(UTC)
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Looks good, very stable installer, this is the currently recommended release.
Offline Cr3dos  
#5 Posted : Wednesday, September 25, 2013 8:43:37 PM(UTC)
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Hi

When I try to run the editor I got en error while loading the assemblies in the BinaryDataExtension

Quote:
{System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeModule.GetTypes()
at System.Reflection.Assembly.GetTypes()
at DeltaEngine.Core.BinaryDataExtensions.AddAssemblyTypes(Assembly assembly)


The assembly
{DeltaEngine.Editor.AppBuilder, Version=0.9.8.3, Culture=neutral, PublicKeyToken=null}
The Type
{System.TypeLoadException: Could not load type 'DeltaEngine.Editor.Core.PlatformName' from assembly 'DeltaEngine.Editor.Core, Version=0.9.9.1, Culture=neutral, PublicKeyToken=null'.}

Kind regards,
Dominik
Offline mc-kay  
#6 Posted : Wednesday, September 25, 2013 9:10:21 PM(UTC)
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Looks like you have some outdated dlls (old installation?)
Please uninstall DeltaEngine, check that the install directory is empty and install again.
Offline Cr3dos  
#7 Posted : Wednesday, September 25, 2013 9:30:07 PM(UTC)
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I used the source from Github and forgot to rebuild the DeltaEngine.

Is there a way to provide the source code with the nuget package so it easy to debug?
What is the workflow of the editor? I don't see any create new ContentProject-button. The help button doesn't work.

Edited by user Wednesday, September 25, 2013 9:38:25 PM(UTC)  | Reason: Not specified

Offline Benjamin  
#8 Posted : Wednesday, September 25, 2013 9:47:44 PM(UTC)
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We are currently working on some tutorials and welcome screen to make things easier for first time users. Keep in mind we just started the editor a few months ago and have many complex things finished for our internal game team. Now we will polish them and make them easier to use for everyone (and fix tons of bugs ^^).

You can create new projects with the ProjectCreator in the Editor, which will create a new code folder (like the VS templates do) and a content project for you to put all your data in.
Offline internetfreak  
#9 Posted : Thursday, September 26, 2013 10:16:19 AM(UTC)
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Time for more feedback :D
I like the idea with the templates to provide it as both zipped and unzipped
However, now VS displays me the same template two times so it seems to recognize both zipped and unzipped what it didn't do earlier for me.
Maybe it's possible to say the installer, which version of the templates we want? It could maybe simply ship the zip and unpack it if desired (if it doesn't do this already), so we either have zipped or unzipped templates
And in the "New Project" dialog, is it possible to display the templates in a node called DeltaEngine? I pointed VS to the root of the directory where I installed delta, so I can see the templates for all installed frameworks (atm openTK and SharpDX) and VS displays a node called OpenTK, in there is a node called Visual Studio Templates and then comes DeltaEngine, where the templates are shown so I think it simply uses the directory structure for the template path. The same goes for SharpDX and I think all other frameworks follow the same path
I'd prefer it in a node called "DeltaEngine" and then a subnode called OpenTK/SharpDX/SlimDX etc, where the templates are displayed for the specific framework, it's more natural then :)
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Offline internetfreak  
#10 Posted : Thursday, September 26, 2013 10:22:19 AM(UTC)
internetfreak

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What I also find strange: The editor throws warnings in its log window about initialization of the plugins, which took too long, but the times are more or less ok (from 0-200ms depending on the plugin). Also, you have a spelling error there, the mesage states "...took to long: xyz ms", I think it should say "too" instead of "to" :)
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Offline mc-kay  
#11 Posted : Thursday, September 26, 2013 10:41:21 AM(UTC)
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The installer just put the .zip version of the templates into the VS Templates directory (e.g. %USERPROFILE%\My Documents\Visual Studio 2012\Templates\ProjectTemplates\Visual C#).
All VS version (>=2005) support this, but 2012 can also use just folders.
So this folders are actually not really required but are generated as part of the release build process and never removed because they take nearly zero space in the installer and are probably handy for users who want to customize templates (they are also used by the Editor Project Creator).
If templates displayed twice you may have old versions in the templates directory (old installer?), just delete them by hand.
Offline internetfreak  
#12 Posted : Thursday, September 26, 2013 11:41:41 AM(UTC)
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Before this release, I used the .zip version but now I used the installer since it was easier to handle. Before I installed, I deleted everything from the zip, so the directory was empty.
The path for user templates is altered to the installation directory of delta, so it doesn't use the default path anymore. When I look into the VisualStudioTemplates folder in the installed frameworks, I see the zip and the unzipped folders so i think this is the problem why I see it doubled. I only changed the path because that was necessary in each release before so if it's now changed, I can use the default path and still be able to have the templates, right?
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Offline mc-kay  
#13 Posted : Thursday, September 26, 2013 11:44:46 AM(UTC)
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You can use as path whatever you like as long as you have permission to read and write at this location.
The VS templates are installed independently.
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