Originally Posted by: Hendrik 
Hallo JoséTeixeira, let me try to explain what possible happened:
First of all, EmptyGame himself use no content so it should never receive a "Project name not found" message.
To get this message you have to make a call like "ContentLoader.Load<Image>("MyImage");" in your "EmptyGame1" project.
It's a possibility there's a bit of code left. I was messing about and possibly there was a mixup in my part?
Originally Posted by: Hendrik 
No samples work. Some complain about API key and other crash immediately.
Installer, from the site.
All seems correct.
Originally Posted by: Hendrik 
#Edit:
Your log is talking about v0.9.9.1, the current release is 0.9.9.2, probably you're just using outdated files?
For some reason I can't comprehend it is indeed 0.9.9.1. I will upgrade to 0.9.9.2 right now and report.
EDIT:
All the tests consisted of me opening up Empty Game and loading the different frameworks, in case that helps.
Well, it was released yesterday, the same day I tried Delta. :p
EDIT 2:
0.9.9.1 exe Samples do not work and example projects give errors, but that itself is not that worrisome.
0.9.9.2 exe samples do not work either but throw an exeption telling that shaders don't work for this OpenGL.
Example:
Quote:DeltaEngine.Graphics.OpenTK20.OpenTK20Device+OpenGLVersionDoesNotSupportShaders: Exception of type 'DeltaEngine.Graphics.OpenTK20.OpenTK20Device+OpenGLVersionDoesNotSupportShaders' was thrown.
at DeltaEngine.Graphics.OpenTK20.OpenTK20Device.CreateContext()
at DeltaEngine.Graphics.OpenTK20.OpenTK20Device..ctor(Window window)
at lambda_method(Closure , Object[] )
I assume it's drivers, from one of Benjamin's posts in the forum. My system is fairly outdated, though. I can understand that.
So, now armed with 0.9.9.2, I create a new Empty Game, load OpenTK packages, and get this exception:
Quote:An unhandled exception of type 'Autofac.Core.DependencyResolutionException' occurred in Autofac.dll
Additional information: An exception was thrown while invoking the constructor 'Void .ctor(DeltaEngine.Core.Window)' on type 'OpenTK20Device'.
Log file:
Quote:EmptyGame1 Log 2013-09-17 16:24:03
16:24:03 Warning: Failed to load types from DeltaEngine.Physics3D.Jitter: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeModule.GetTypes()
at System.Reflection.Assembly.GetTypes()
at DeltaEngine.Platforms.AssemblyTypeLoader.TryToGetAssemblyTypes(Assembly assembly)
System.IO.FileNotFoundException: Could not load file or assembly 'Jitter, Version=0.1.7.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'Jitter, Version=0.1.7.0, Culture=neutral, PublicKeyToken=null'
=== Pre-bind state information ===
LOG: User = ASUS\José Teixeira
LOG: DisplayName = Jitter, Version=0.1.7.0, Culture=neutral, PublicKeyToken=null
(Fully-specified)
LOG: Appbase = file:///C:/Users/José Teixeira/documents/visual studio 2012/Projects/EmptyGame1/EmptyGame1/bin/Debug/
LOG: Initial PrivatePath = NULL
Calling assembly : DeltaEngine.Physics3D.Jitter, Version=0.9.9.2, Culture=neutral, PublicKeyToken=null.
===
LOG: This bind starts in default load context.
LOG: No application configuration file found.
LOG: Using host configuration file:
LOG: Using machine configuration file from C:\Windows\Microsoft.NET\Framework\v4.0.30319\config\machine.config.
LOG: Policy not being applied to reference at this time (private, custom, partial, or location-based assembly bind).
LOG: Attempting download of new URL file:///C:/Users/José Teixeira/documents/visual studio 2012/Projects/EmptyGame1/EmptyGame1/bin/Debug/Jitter.DLL.
LOG: Attempting download of new URL file:///C:/Users/José Teixeira/documents/visual studio 2012/Projects/EmptyGame1/EmptyGame1/bin/Debug/Jitter/Jitter.DLL.
LOG: Attempting download of new URL file:///C:/Users/José Teixeira/documents/visual studio 2012/Projects/EmptyGame1/EmptyGame1/bin/Debug/Jitter.EXE.
LOG: Attempting download of new URL file:///C:/Users/José Teixeira/documents/visual studio 2012/Projects/EmptyGame1/EmptyGame1/bin/Debug/Jitter/Jitter.EXE.
:p
EDIT 3:
SharpDX framework works with the project, so yeah, I'll stick to it. It's probably an issue with my computer or me, so better use what works. :)
Also, is it normal Nuget adding VLCToTexture automatically when installing SlimDX/SharpDX?
Edited by user Tuesday, September 17, 2013 5:31:38 PM(UTC)
| Reason: Added info