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Offline Rallfried  
#1 Posted : Tuesday, April 2, 2013 5:02:34 PM(UTC)
Rallfried

Medals: Admin

Joined: 8/21/2011(UTC)
Posts: 36
Location: Hannover

Thanks: 2 times
Time for another contest.

Post your Submissions here!

For general information about the contest, look here.

You can submit your Game, Code or Tutorial during all of April 2013. The contest will end at April 30 at Midnight CET.

Prizes

Every winner in each category gets:

  • Delta Engine Basic+ License for 1 year, value $120
  • $100 Price Money (to your paypal account)
  • Limited Edition Delta Engine Coffee Mug

Edited by user Wednesday, April 3, 2013 9:46:51 AM(UTC)  | Reason: Not specified

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Offline Benjamin  
#2 Posted : Wednesday, April 3, 2013 12:22:23 AM(UTC)
Benjamin

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Cool, another contest. Should be much easier to use one of our sample games now and create something cool now ThumpUp
Offline panky  
#3 Posted : Monday, April 8, 2013 8:05:55 PM(UTC)
panky

Joined: 9/6/2012(UTC)
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Good news, I'll get back to the project. Cool
Offline internetfreak  
#4 Posted : Thursday, April 11, 2013 2:06:35 PM(UTC)
internetfreak

Joined: 12/19/2011(UTC)
Posts: 529

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Yay, a new contest.
Too bad that I'm not able to enter this contest, I'm still restricted with the 12-month-contest-ban :(
Maybe the rules could be altered so everyone can enter but one could only win once in 12 months? Or maybe we can still enter and win but only get a small prize then. I'm sure it would be cool to do that so we have some kind of competition :)
Mein Blog: www.internetfreak.net

- Inoffizieller DeltaEngine-Supporter und Tutorialschreiber -
Offline Benjamin  
#5 Posted : Thursday, April 11, 2013 2:22:20 PM(UTC)
Benjamin

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Just join the contest and have fun. We might change the rules in the upcoming months, but not now.
Offline internetfreak  
#6 Posted : Thursday, April 11, 2013 6:14:41 PM(UTC)
internetfreak

Joined: 12/19/2011(UTC)
Posts: 529

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Was thanked: 16 time(s) in 15 post(s)
Ok thanks for the answer, I'll now have to code something to enter the contest :)
Mein Blog: www.internetfreak.net

- Inoffizieller DeltaEngine-Supporter und Tutorialschreiber -
Offline Ekzo  
#7 Posted : Wednesday, April 24, 2013 10:03:26 PM(UTC)
Ekzo

Joined: 3/1/2012(UTC)
Posts: 4
Location: Russia

Hi, I made ​​the classic snake game.

Download binaries&sources

UserPostedImage UserPostedImage
Offline fg_garda  
#8 Posted : Wednesday, April 24, 2013 10:40:19 PM(UTC)
fg_garda

Joined: 3/18/2013(UTC)
Posts: 29

Thanks: 5 times
Thanks for the example... I'm working on a little game too. ThumpUp
Offline Benjamin  
#9 Posted : Friday, April 26, 2013 6:59:33 AM(UTC)
Benjamin

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Originally Posted by: Ekzo Go to Quoted Post
Hi, I made ​​the classic snake game.


Cool stuff, can we include it in the next Delta Engine release? Cool
Offline Ekzo  
#10 Posted : Friday, April 26, 2013 8:32:05 AM(UTC)
Ekzo

Joined: 3/1/2012(UTC)
Posts: 4
Location: Russia

Originally Posted by: Benjamin Nitschke Go to Quoted Post
Cool stuff, can we include it in the next Delta Engine release? Cool

Yes, of course.
Offline panky  
#11 Posted : Saturday, April 27, 2013 12:35:28 PM(UTC)
panky

Joined: 9/6/2012(UTC)
Posts: 32

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Category: Code
Link: http://sdrv.ms/11LWb0B

Description:
This is a particle system, it's still in very early beta state. Initializers and modifiers based on: http://flintsilverlight.codeplex.com/
I didn't open the source yet, because refactoring required and a new more efficient emitter. There are lot of garbage now, and a little sluggish over than 4000 particles, what isn't very well. (I don't know why, uses low memory)

Instructions:
click-click-click

Things planned:

1. Effects can be declared in xml file, loaded via Content<T>
2. Triggers
3. Effect editor plugin

UserPostedImage
UserPostedImage
Offline floAr  
#12 Posted : Saturday, April 27, 2013 7:59:08 PM(UTC)
floAr

Joined: 9/8/2011(UTC)
Posts: 2

Hey everyone,
after hearing your talk at the QuoVadis13 I decided to pick the eninge up again. Here is my entry for the April contest in the game categorie.

Title: PakSnacker
Category: Game
Link: http://sdrv.ms/11LpMZk


Description:
PakSnacker is a Pacman remake where your hungry rolling character yearns for all the tasty DeltaEngine coins. But don´t get snatched by the evil monsters guaring the coins.
The game features endless levels, because of its procedural mace generation algorithm.

Instructions:
Press Space to start a new game.
Control the character with the arrow keys, gamepad or touch (only keys tested for now)


Things planned:

  • Player interaktion feels a bit clumsy now, I will try to make it more fluid
  • Do AAAALL the user interfaces. (Text on screen, points, lives and all of this stuff)
  • Increase evil AI, to hunt the player
  • The dungeon generator produces unreachable tiles sometimes, this needs to be fixed
  • Extend the possible geometry generated by the algorithm
  • Sounds to make this experience even more live changing



Ingame Video:
Youtube Ingame Video

Screenshots:
Screenshot 1
Screenshot 2
Screenshot 3

Offline codesmith  
#13 Posted : Sunday, April 28, 2013 8:14:33 PM(UTC)
codesmith

Joined: 4/26/2013(UTC)
Posts: 46

Thanks: 6 times
Was thanked: 1 time(s) in 1 post(s)
Hola,

Here's my entry for the Monthly Contest April 2013 in Code category. It's a Delta Engine version of my Particle Engine, runs pretty nicely now no DE even could be still faster but I suppose it will do:

Screenshot1
Screenshot2

Here are binaries (Windows version): http://www.codesmith.fi/...p?attredirects=0&d=1

If the above does not work, here's a link to the downloads page on my site, Downloads

git://github.com/codesmith-fi/particletester.git
and throug browser:
GitHub - DE ParticleSystem tester

Details of the Particle Engine
  • Particle System can consist of one or more effects
  • Each Particle Effect can contain one or more emitters.
  • Currently supports several types of emitters, Cone, Line, Circle, Point
  • Easily extendable. Make your own Generators, Emitters and Modifiers
  • Generators are abstracted, each generator is applied during particle creation time
  • Generators include, Random and Constant versions of: Opacity, Color, Scale, Rotation, Depth, etc.
  • Modifiers are abstracted, each modifier is applied during particle life time in the update loop
  • Generators include, Scale, Opacity, Rotation, Velocity (linear,angular) etc...
  • Now with ParticlePool which keeps a pool of preallocated particles...


I've released this as open source under MIT so this can be used if you want. Of course I'd like credit if someone uses it :)

Edit: I updated the screenshots so this should be final now also added description of the system.

Edited by user Monday, April 29, 2013 1:59:39 PM(UTC)  | Reason: Updated the screenshots

Codesmith - Erno Pakarinen
Check my development blog @ blog.codesmith.fi
Offline Rallfried  
#14 Posted : Monday, April 29, 2013 10:46:06 AM(UTC)
Rallfried

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Joined: 8/21/2011(UTC)
Posts: 36
Location: Hannover

Thanks: 2 times
Thank you all for submitting your applications so far. By now, we have 3 entrys, and one more is announced - more than i expected :)
Offline codesmith  
#15 Posted : Monday, April 29, 2013 1:57:21 PM(UTC)
codesmith

Joined: 4/26/2013(UTC)
Posts: 46

Thanks: 6 times
Was thanked: 1 time(s) in 1 post(s)
Please tell me if the links above do not work. I have edited it so many times but now it should be final! :)
-erno
Codesmith - Erno Pakarinen
Check my development blog @ blog.codesmith.fi
Offline Barsack  
#16 Posted : Tuesday, April 30, 2013 9:36:01 PM(UTC)
Barsack

Joined: 1/7/2012(UTC)
Posts: 9

Thanks: 4 times
Hey,

Here a little game by me :D

Screenshot:
Screenshot :D

Download:
https://mega.co.nz/#!iBd1Da6Q!LzoEZlBEV6PzeqrZrhr4eGT0pOc0p10UztDRVdRnS0I
Offline fg_garda  
#17 Posted : Tuesday, April 30, 2013 11:54:04 PM(UTC)
fg_garda

Joined: 3/18/2013(UTC)
Posts: 29

Thanks: 5 times
Hallo,

my little game: Delta Ninja. It is only a prototype and I hope to improve it in the coming weeks. I will publish the source on codeplex.

Alternative link: Delta Ninja.

You have to cut the logo from side to side. A stroke starts with a single mouse click and goes on for 1/10 of second following the mouse movement. The biggest logos are worth 10 points; the smaller ones are worth 15 points.
Press ‘f’ to switch to full screen or restore windowed mode.
Press ‘ESC’ to quickly close the game.

Some screenshots:

Home
GameOver
Playing

Edited by user Wednesday, May 1, 2013 12:58:03 AM(UTC)  | Reason: Added alternative link.

Offline Benjamin  
#18 Posted : Wednesday, May 1, 2013 1:06:26 AM(UTC)
Benjamin

Medals: Admin

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Location: Hannover

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Wow, so many good submissions, it will be hard to find a winner Cool
Offline Rallfried  
#19 Posted : Wednesday, May 1, 2013 7:31:33 AM(UTC)
Rallfried

Medals: Admin

Joined: 8/21/2011(UTC)
Posts: 36
Location: Hannover

Thanks: 2 times
This Contest is closed now, submitting isn´t possible anymore.

Here is a summary of all submissions:

Snake Game by Ekzo (Category Game)
Particle System by panky (Category Code)
PakSnacker by floAr (Category Game)
Particle Engine by codesmith (Category Code)
Little Game by MrBarsack (Category Game)
Delta Ninja by fg_garda (Category Game)

Thanks to everyone who contributed ThumpUp .

We will announce the winners briefly!
Offline codesmith  
#20 Posted : Wednesday, May 1, 2013 3:30:52 PM(UTC)
codesmith

Joined: 4/26/2013(UTC)
Posts: 46

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Was thanked: 1 time(s) in 1 post(s)
Originally Posted by: Kirsten Grobe-Nitschke Go to Quoted Post

Thanks to everyone who contributed ThumpUp
We will announce the winners briefly!


Thanks for the competition! I can't wait for the results! All the entries submited are great!
-erno
Codesmith - Erno Pakarinen
Check my development blog @ blog.codesmith.fi
Offline Benjamin  
#21 Posted : Wednesday, May 8, 2013 3:17:40 PM(UTC)
Benjamin

Medals: Admin

Joined: 8/20/2011(UTC)
Posts: 1,421
Location: Hannover

Thanks: 18 times
Was thanked: 97 time(s) in 92 post(s)
Snake Game by Ekzo (Category Game)
- Great game, nice remake, fun to play
- A bit hard because it is very fast and small on my screen ^^
- Source code a bit broken (AssemblyInfo broken, missing references, bad code style)
- Player class a bit too long, too much unused dependency injection
- Had to change keyboard mapping

Particle System by panky (Category Code)
- Pretty cool particle demo
- But without code we cannot really evaluate, especially in the "Code" category!
- It could be a tutorial, but then we need some more text.
- Maybe resubmit for the May contest

PakSnacker by floAr (Category Game)
- Very good and polished game
- No source code
- Fun to play, nicely tweaked

Particle Engine by codesmith (Category Code)
- Very good code base, own style with tons of comments and classes
- Nice particle demo, a bit short
- Good forum dicsussions

Little Game by MrBarsack (Category Game)
- Simple, but fun game, got 1500 score ^^
- No source code

Delta Ninja by fg_garda (Category Game)
- Good UI, fonts, menu system, most impressive game in this regard
- Fun short game, a bit hard sometimes, lines seem to missed
- No source code



Winner in Category Game:
- PakSnaker by floAr

Winner in Category Code:
- Particle Engine by codesmith

Extra Winner in Category Tutorial (because the game is short and easy to understand modify):
- Snake Game by Ekzo

Sorry for the rest of the guys, please submit your game again for the May contest and you will have a chance to win again, especially if you include some source code.
Offline panky  
#22 Posted : Wednesday, May 8, 2013 8:56:46 PM(UTC)
panky

Joined: 9/6/2012(UTC)
Posts: 32

Thanks: 3 times
Was thanked: 1 time(s) in 1 post(s)
UserPostedImage Smile
Offline fg_garda  
#23 Posted : Wednesday, May 8, 2013 10:07:19 PM(UTC)
fg_garda

Joined: 3/18/2013(UTC)
Posts: 29

Thanks: 5 times
Thanks for the contest and congratulations to floAr ... ThumpUp
I'll try again in May! Cool
Offline codesmith  
#24 Posted : Thursday, May 9, 2013 1:30:49 PM(UTC)
codesmith

Joined: 4/26/2013(UTC)
Posts: 46

Thanks: 6 times
Was thanked: 1 time(s) in 1 post(s)
Whoa! I didn't see this coming! Thank you :)
-erno
Codesmith - Erno Pakarinen
Check my development blog @ blog.codesmith.fi
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