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Offline Benjamin  
#1 Posted : Friday, February 22, 2013 9:04:41 PM(UTC)
Benjamin

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The sprint release for this week (v0.9.7.2) was just released and pushed to nuget, github and codeplex. For details and all links go to: http://DeltaEngine.net/Download

This time it took only ~1 hour (instead of the 20h from last week) and next week we hope to improve the continuous server releases down to <5 minutes plus fixing some issues that made it into this weeks release. Stay tuned and good luck with the new code.

Changes (will be posted on http://DeltaEngine.net/Milestone/3 soon, some information from the previous sprints is now available there)
- New sample game: Blocks
- Lots of new classes: Matrix, FastTrig, Xml handling, tons of additions to Rendering, ScreenSpaces, etc.-
- Some things did not make it (like AnimatedSprites)
- Still a C# only release, we hope to include C++ and more languages in v0.9.7.3+

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Offline umityildiz  
#2 Posted : Saturday, February 23, 2013 11:30:31 PM(UTC)
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Nice news.
When tools become available? Smile
Offline Benjamin  
#3 Posted : Sunday, February 24, 2013 1:56:09 AM(UTC)
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Good question, we had some problems this week with some of the tools that have been worked on and they were not in a release-able state. We plan to release one tool at least for v0.9.7.3 and then more in the future. You should be able to do everything except cross platform compilation locally right now, what specific tool are you looking for right now?

I also thought about merging tools yesterday, but I am not very sure if it is worth it.

Advantages of merging all tools into one mega-tool
- More like other engines
- Just login once, do everything from one tool
- Great for working on multipurpose content (e.g. create project, create scene and ui, edit input commands, all in one)

Disadvantages
- Much higher learning curve for the overall tool
- Purpose is not as clear as a standalone ContentManager or Launcher or InputCommandsEditor
- Much harder to program or extend a single tool as it won't be a simple few hundered lines tool for each purpose, but instead a monster project (even when using plugins to separate some logic).
Offline panky  
#4 Posted : Monday, February 25, 2013 11:01:25 AM(UTC)
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Hi,

In folder: ..Samples\Blocks\Content\JewelBlocks\*.* was not checked in.
Offline Benjamin  
#5 Posted : Monday, February 25, 2013 12:55:18 PM(UTC)
Benjamin

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Yes, it is missing. Sorry about that. You can get it from the codeplex installer or zip file download.
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