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Monthly Contest: January 2013
Medals:  Joined: 8/21/2011(UTC) Posts: 36 Location: Hannover
Thanks: 2 times
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Post your Submissions here!For general information about the contest, look here. You can submit your Game, Code or Tutorial during all of January 2013. The contest will end at January 31 at Midnight CET. PricesEvery winner in each category gets:
- Delta Engine Basic+ License for 1 year, value $120
- $100 Price Money (to your paypal account)
- Limited Edition Delta Engine Coffee Mug
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Joined: 12/19/2011(UTC) Posts: 529
Thanks: 10 times Was thanked: 16 time(s) in 15 post(s)
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I want to submit something for this month. I just created a little application which could be used as template to start new projects as base of it. It's a really simple game, it only displays 4 colored rectangles which change their color. The outer two change their color every seconds while the inner two change their color every 1.5 seconds. I wish I could do more but I didn't have any better idea at the moment. Maybe I'm getting something else and then I hope I can replace my submission but I don't think that I can create something better atm. Here is the download to the playable game: http://files.internetfre...net/share/SimpleGame.zipIt also contains the source even though this is not required. To successfully compile the source, you need to add the follwing lines to the Color-class in file Color.cs in the offical DeltaEngine solution (I used the latest blocks starter kit which benjamin provided me so if this is already available in a internal version of delta, then my addition isn't required anymore) Code:
public static Color operator *(Color c, float value)
{
return new Color(c.R * value, c.G * value, c.B * value);
}
Here is also a screenshot how it looks when you execute the game:  I hope it's useful in any way and if it's only to see how easy it is to start with delta. Should I not win, it's fine because it was some kind of traning for me and that's the main goal for me, I want to learn to handle the new DE so I can quickly create new stuff^^ |
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Medals:  Joined: 8/20/2011(UTC) Posts: 1,421 Location: Hannover
Thanks: 18 times Was thanked: 97 time(s) in 92 post(s)
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Cool, good stuff, I will check it out in detail next week. Maybe you will find the time to update it to the Milestone 2 release, which is coming this week.
Also a small tutorial would be great and some experience stories on using the early Delta Engine as one of the earliest committers :)
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Joined: 12/19/2011(UTC) Posts: 529
Thanks: 10 times Was thanked: 16 time(s) in 15 post(s)
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If it's necessary, I will update my submission for the upcoming MS2 release but I don't think that I have to change something beside the assemblies (the references in my solution are hardcoded, that means they work only with my folder structure because I didn't create a environment variable for the path of the DE assemblies) We'll see when it's time.
Of course I can write a small tutorial (I already planned to do some like I already did in the old v0.9.5.x times ;) ), just wait and I will come up with something. A quick experience report is also not really difficult so I will write one. |
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Medals:  Joined: 8/21/2011(UTC) Posts: 36 Location: Hannover
Thanks: 2 times
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Congratulations, internetfreak! You are the winner of the January 2013 contest. Have fun with your prices:
- Delta Engine Basic+ License for 1 year, value $120
- $100 Price Money (to your paypal account)
- Limited Edition Delta Engine Coffee Mug
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Joined: 12/19/2011(UTC) Posts: 529
Thanks: 10 times Was thanked: 16 time(s) in 15 post(s)
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Wow, that's cool. What should I do now to receive my prices? I hope that Delta grows and I can have a fair battle next year (because now I'm not allowed to submit anything for 12 months :( ). Anyway, I will always support delta even without the contest |
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