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Offline Amer  
#1 Posted : Thursday, September 8, 2011 11:48:40 PM(UTC)
Amer

Joined: 8/21/2011(UTC)
Posts: 28

Thanks: 1 times
Hi,
I just wanted to showcase some stuff about Physics simulation into Delta engine.
Delta engine comes with full integration of Jitter, but it does even support BulletXna and JigLibX.
It has full support for creation of lot of 3D shapes like Box, Sphere, Capsule, Cylinder, Cone, Convex bodies, terrain bodies too, lot of joint and constraint as FixedAngle, PointOnPoint, PointOnLine, PointPointDistance, Hinge, Prismatic etc, also support for ragdoll simulation too.

All engines are fully managed and run on all platform and even mobile platforms, it has also support for multithreading rendering,
on tegra 3 it runs with using of all cores.

Just some WIP screenshots (Pyramic simulation, rope simulation, prismatic joint), what do you think about?
What physics engine your interested in?
What feature would you like to have?

Amer

Edited by user Friday, September 9, 2011 8:23:02 AM(UTC)  | Reason: Not specified

Amer attached the following image(s):
PyramidSimulation.jpg (154kb) downloaded 29 time(s).
RopeSimulation.jpg (49kb) downloaded 29 time(s).
PrismaticJoint.jpg (48kb) downloaded 26 time(s).

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Offline modular  
#2 Posted : Friday, September 9, 2011 2:40:51 PM(UTC)
modular

Joined: 8/25/2011(UTC)
Posts: 17

Was thanked: 1 time(s) in 1 post(s)
Great work! It's good to have a range of physics engines to work with.

All the engines that are initially created for XNA (like BulletXNA) are they going to work in Mono Framework? It seems strange because most of the times when I tried to run an XNA application the system required XNA Framework to be installed, how you can deal with these dependencies?

My favourite features in a physics engine are Springs and softbody/cloth, any of these supported?
Thanks! BigGrin
Offline Amer  
#3 Posted : Friday, September 9, 2011 3:28:22 PM(UTC)
Amer

Joined: 8/21/2011(UTC)
Posts: 28

Thanks: 1 times
Originally Posted by: modular Go to Quoted Post
Great work! It's good to have a range of physics engines to work with.

All the engines that are initially created for XNA (like BulletXNA) are they going to work in Mono Framework? It seems strange because most of the times when I tried to run an XNA application the system required XNA Framework to be installed, how you can deal with these dependencies?


Hi,
Thanks for your feedback, running libraries that depends on XNA requres the XNA runtime to be installed, so they'll work only on windows and whether supported on Xbox 360 and WindowsPhone, no mono support of course.

Originally Posted by: modular Go to Quoted Post

My favourite features in a physics engine are Springs and softbody/cloth, any of these supported?
Thanks! BigGrin

At the moment no, but with upgrate to Jitter 0.1.6 soft bodies would be possible to, hopefully we'll add them soon.

Amer
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