Hello everyone,
First things firstIf you don't know Arena Wars: Reloaded, here is a trailer:
LinkArena Wars 2 will be based on Arena Wars: Reloaded in some general concepts, but it will be a completely
new game developed with the DeltaEngine.
The developement of ArenaWars2 has been active since 3,5 months. We first have ported some classes and
methods of the ArenaWars Reloaded source code and got it running with the Delta Engine. After one week, we
already had this:

About 2 months after starting, the most important stuff had been ported and runs well in singleplayer. We ported stuff like landscape, unit pathfinding/movement, AI and buildings etc., so we already have a good base for new features.
The one thing we started with in the first 2 months is a completely new User Interface and this is one of the current projects. We are nearly done with the ingame UI, but for the menu, there is still a lot of work to do. Here is a screenshot of the new ingame UI:

The 3rd month we have developed a first version of the effect editor, it's not finished yet, because there are important features missing. Over the time of development, we implemented new features, made it more usable etc. To give you some more to see, here is a screenshot of the current effect editor:

Now we are working on the server and multiplayer. It is already possible to play an entire game in multiplayer mode with the new game logic.
Next week, I'll write about technical details about porting a complete game which is originally written in dotNET and OpenGL to the DeltaEngine. So you can port some of you old games and make it running in different plattforms.
Kind regards,
Nils
Edited by user Thursday, September 1, 2011 12:57:00 PM(UTC)
| Reason: Not specified
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