Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

Options
Go to last post Go to first unread
Offline elasto  
#1 Posted : Thursday, March 22, 2012 12:04:48 PM(UTC)
elasto

Joined: 8/23/2011(UTC)
Posts: 245

Thanks: 6 times
Was thanked: 12 time(s) in 11 post(s)
Code:
Program: Delta.Tools.Launcher v0.9.4.11
Modules: Graphic=OpenTK, Input=Windows, Audio=OpenTK, Video=, Physics=
Start Time: 2012-03-22 17:57:48
Platform: Windows, 4 CPU Cores, 32 bit, Windows 7 v7601 Service Pack 1, Resolution: 1024, 768
User: Phil (PHIL-LAPTOP)

35.829 Starting build of project 'FindIt' for device 'Windows' (Entry Point: FindIt.Program.Main).
36.501 Received client data: 13 files to compile, 0 build files cached.
36.502 Build Settings: Engine Version=0.9.4, Debug Mode=False, Obfuscation=Normal, Build Setup=False, CompilerDefines=WINDOWS
36.503 Got Signing Information=False, Certificate Valid=False, Framework Keys: 
36.503 Content Settings: GraphicsModule=OpenTK, AudioModule=OpenTK, Target Content Quality=Normal, Target Resolution=(1024, 768)
36.509 Sending 1 updated client compiler file to the build service: FindIt\FindIt.csproj
38.049 Received and updated 1 compiler files (4.25 KB)
38.715 Processed and converted 1 user projects with 12 code files and 1196 lines.
38.715 Processed and converted 26 engine projects with 375 code files and 147787 lines.
38.715 Starting compilation: Total files: 387, total lines: 148983, total code changes applied: 562
38.716 Compiling project: Delta.Utilities
39.392 Compiling project: Delta.Utilities.Graphics
39.392 Compiling project: Delta.Utilities.Compression
40.068 Compiling project: Delta.Utilities.Xml
40.068 Compiling project: Delta.Utilities.Cryptography
40.748 Compiling project: Delta.Utilities.Networking
40.748 Compiling project: Delta.Engine
41.421 BuildError: Delta.Engine\SettingsNodes\ExtraSettings.cs(331,19): error CS0103: The name 'DefaultIsFullscreen' does not exist in the current context
41.422 BuildError: Delta.Engine\SettingsNodes\ExtraSettings.cs(354,39): error CS0103: The name 'DefaultIsFullscreen' does not exist in the current context
41.422 BuildError: The project 'Delta.Engine' failed to compile. This is an engine project (0.9.4). Are you sure you are using the correct engine version? Unable to continue!
41.422 BuildError: Aborted build, failed to execute build service: No compiled build output files were added. Unable to continue!
Is it something I've missed deleting? I think I've cleared out everything from previous releases/builds.

Wanna join the discussion?! Login to your forum accountregister a new account. Or Connect via Facebook Twitter Google

Offline Benjamin  
#2 Posted : Thursday, March 22, 2012 1:11:31 PM(UTC)
Benjamin

Medals: Admin

Joined: 8/20/2011(UTC)
Posts: 1,421
Location: Hannover

Thanks: 18 times
Was thanked: 97 time(s) in 92 post(s)
No, I just forgot to update the v0.9.4 repo on the server. Sometimes the code is not longer compatible, so it needs to be in sync with the nightly releases (maybe I should automate this ..)

Should work now.
Offline elasto  
#3 Posted : Thursday, March 22, 2012 1:20:47 PM(UTC)
elasto

Joined: 8/23/2011(UTC)
Posts: 245

Thanks: 6 times
Was thanked: 12 time(s) in 11 post(s)
Problems a bit further along now:

Code:
2012-03-22 19:18:20 Info: Compiling project: Delta.Graphics.Basics (Delta.Graphics.Basics)
2012-03-22 19:18:20 Error: Source file 'Delta.Graphics.Basics\Geometry.cs' could not be found (FindIt  (,))
2012-03-22 19:18:20 Error: Source file 'Delta.Graphics.Basics\Properties\AssemblyInfo.cs' could not be found (FindIt  (,))
2012-03-22 19:18:20 Error: Source file 'Delta.Graphics.Basics\RenderToTexture.cs' could not be found (FindIt  (,))
2012-03-22 19:18:20 Error: Source file 'Delta.Graphics.Basics\Shader.cs' could not be found (FindIt  (,))
2012-03-22 19:18:20 Error: Source file 'Delta.Graphics.Basics\Texture.cs' could not be found (FindIt  (,))
2012-03-22 19:18:20 Error: No inputs specified (FindIt  (,))
2012-03-22 19:18:20 Error: The project 'Delta.Graphics.Basics' failed to compile. This is an engine project (0.9.4). Are you sure you are using the correct engine version? Unable to continue! (FindIt)
2012-03-22 19:18:20 Error: Aborted build, failed to execute build service: No compiled build output files were added. Unable to continue! (FindIt)
Offline Benjamin  
#4 Posted : Thursday, March 22, 2012 1:38:19 PM(UTC)
Benjamin

Medals: Admin

Joined: 8/20/2011(UTC)
Posts: 1,421
Location: Hannover

Thanks: 18 times
Was thanked: 97 time(s) in 92 post(s)
That is strange, it compiles fine for me. I also cannot really see the error in your project, it just aborts after Delta.Graphics, there is no compiler log for Delta.Graphics.Basics. Maybe some files were just not at the right location, can you restart the launcher to force a new build service instance for your? Maybe it works for you already too ..

Please also test if you can build any engine project (e.g. Blocks) via the Launcher. It makes it much easier to figure out what else might be wrong.
Offline elasto  
#5 Posted : Thursday, March 22, 2012 2:27:14 PM(UTC)
elasto

Joined: 8/23/2011(UTC)
Posts: 245

Thanks: 6 times
Was thanked: 12 time(s) in 11 post(s)
Ok, it gets all the way through to 'Build done. Sending X build result files back to client' - this is for both Blocks and FindIt.

Unfortunately it then either hangs at that point or insta-errors with 'Connection to Delta Engine Services Lost, unable to continue. Please restart this program'.

Sometimes it downloads two or three of the built files before erroring.

I wonder why that would be. My connection is pretty solid I'd think. I've tried it with and without a VPN and it seems to be the same either way. I've been able to successfully download a build in the past, though, so perhaps it's just a flaky connection. I'll try again tomorrow.

Edited by user Thursday, March 22, 2012 2:28:14 PM(UTC)  | Reason: Not specified

Offline Benjamin  
#6 Posted : Thursday, March 22, 2012 8:27:33 PM(UTC)
Benjamin

Medals: Admin

Joined: 8/20/2011(UTC)
Posts: 1,421
Location: Hannover

Thanks: 18 times
Was thanked: 97 time(s) in 92 post(s)
That is strange, I don't know where the connection abort could come from.

You could also try to enable the installer in Windows Device Settings -> Build Settings. This way you only get one single file back, which is compressed and much smaller.
Offline elasto  
#7 Posted : Friday, March 23, 2012 2:07:56 AM(UTC)
elasto

Joined: 8/23/2011(UTC)
Posts: 245

Thanks: 6 times
Was thanked: 12 time(s) in 11 post(s)
Yes. Changing it to just download the single installer file worked, and FindIt installed and ran fine :)

I realise now that the other time I successfully received a build it just sent me the single installer too.

I just tried it the other way (multiple files) and I still haven't been able to download it successfully. It's strange, sometimes I can receive 150 out of my ~200 files and then it errors. And it doesn't 'timeout error' - it downloads a lot of files extremely quickly and then insta-errors with connection lost. Maybe my router/firewall is rejecting multiple simultaneous downloads or something?
Offline Benjamin  
#8 Posted : Friday, March 23, 2012 2:29:02 AM(UTC)
Benjamin

Medals: Admin

Joined: 8/20/2011(UTC)
Posts: 1,421
Location: Hannover

Thanks: 18 times
Was thanked: 97 time(s) in 92 post(s)
I have just updated the server for v0.9.4.14 and seen some strange network errors from yesterday (probably to your IP). I added a little Thread.Sleep(1) in between each file being send and could not reproduce the problem since. We also have currently a much more complex project in development (600+ content files), so I can check that tomorrow with the game developer.

Please also note atlas generation will be enabled this week, which will reduce the amount of content files by a factor of 20 or more. This would also get rid of the problem sending lots of small files.

As usual I hope this helps BigGrin
Offline internetfreak  
#9 Posted : Friday, March 23, 2012 11:55:03 AM(UTC)
internetfreak

Joined: 12/19/2011(UTC)
Posts: 529

Thanks: 10 times
Was thanked: 16 time(s) in 15 post(s)
How will atlas generation affect our Content loading?
Instead of loading "ContentFile1" will we have to load "AtlasFile1" and specify the region on the file where our texture is?
And now I understand why many small textures are better than one big
They will be optimized and then packed to an atlas texture right?

@Benjamin
I will send you an PM today because of my project which I have mentioned in the German forum
I have some questions to ask because they're important for the project
I hope it's ok or should I write you an email?
It's only important that it's private because I will tell you secret things about the project and I don't want to have it public
Mein Blog: www.internetfreak.net

- Inoffizieller DeltaEngine-Supporter und Tutorialschreiber -
Offline elasto  
#10 Posted : Friday, March 23, 2012 12:00:18 PM(UTC)
elasto

Joined: 8/23/2011(UTC)
Posts: 245

Thanks: 6 times
Was thanked: 12 time(s) in 11 post(s)
Originally Posted by: internetfreak Go to Quoted Post
How will atlas generation affect our Content loading?
Instead of loading "ContentFile1" will we have to load "AtlasFile1" and specify the region on the file where our texture is?
I'd bet my last dollar it won't change your existing code one bit. It's purely an internal rendering optimisation.
Offline internetfreak  
#11 Posted : Friday, March 23, 2012 12:20:23 PM(UTC)
internetfreak

Joined: 12/19/2011(UTC)
Posts: 529

Thanks: 10 times
Was thanked: 16 time(s) in 15 post(s)
Yeah, I hope it will be so.
For me, it isn't a big thing to change the code, because my project is small and I use few textures at the moment. (I don't mean my secret project^^)
But what if it's bigger and we have to change code?
That will be not so good.
But I'm sure that the team from deltaEngine know what they do, so let's wait and see, what happens
Mein Blog: www.internetfreak.net

- Inoffizieller DeltaEngine-Supporter und Tutorialschreiber -
Offline Benjamin  
#12 Posted : Friday, March 23, 2012 2:30:30 PM(UTC)
Benjamin

Medals: Admin

Joined: 8/20/2011(UTC)
Posts: 1,421
Location: Hannover

Thanks: 18 times
Was thanked: 97 time(s) in 92 post(s)
Originally Posted by: internetfreak Go to Quoted Post
How will atlas generation affect our Content loading?
Instead of loading "ContentFile1" will we have to load "AtlasFile1" and specify the region on the file where our texture is?
And now I understand why many small textures are better than one big
They will be optimized and then packed to an atlas texture right?


Content loading and display code will not change at all. Most features and optimizations in v0.9.3, v0.9.4 and v0.9.5 are all on the server side. I have mostly done client side bug fixes.

Basically you will get one big atlas texture which is referenced many times in your ContentMetaData and speeds up rendering by a lot. I tested yesterday a complex project with 500+ small images and put them in 2 atlas textures, which reduces the amount of shader texture state switches from 10-100 down to 1-2 per screen, which is pretty good and important for mobile devices.

Originally Posted by: internetfreak Go to Quoted Post

@Benjamin
I will send you an PM today because of my project which I have mentioned in the German forum
I have some questions to ask because they're important for the project
I hope it's ok or should I write you an email?
It's only important that it's private because I will tell you secret things about the project and I don't want to have it public


Send away, have not received any PM or Email from you today ..
Rss Feed  Atom Feed
Users browsing this topic
Similar Topics
Error when building my project with the Launcher (Platforms)
by elasto 4/4/2012 5:25:28 AM(UTC)
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Powered by YAF.NET | YAF.NET © 2003-2023, Yet Another Forum.NET
This page was generated in 0.113 seconds.