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Offline archanox  
#1 Posted : Sunday, September 18, 2011 5:14:27 AM(UTC)

Joined: 9/17/2011(UTC)
Posts: 2

With the recent announcement that Sony will be releasing a "Playstation Suite" SDK in Novemeber that is based on C#, would this mean we could expect Delta to have its binary blobs supported on this platform?
Furthermore, with the free license would we be able to develop for the platform, but pay to actually release into the store.

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Offline Cr3dos  
#2 Posted : Sunday, September 18, 2011 11:17:48 AM(UTC)

Joined: 8/22/2011(UTC)
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As you see here( http://forum.deltaengine...in-November.aspx#post452 ) they will add the PS Vita.

You can develop a game(it will only run on Windows) and if you want to test it/release it you need to buy a license
Offline Benjamin  
#3 Posted : Sunday, September 18, 2011 12:03:01 PM(UTC)

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Yes, the whole point of the Delta Engine is to develop your stuff on Windows and do not have to worry about all the details on each platform. We won't even allow to use any of the Delta Engine source code or tools on any other platform than Windows without a license because that is our business model. This is not always easy and the more "open" we are the less protective we can be about the core functionality, but I think we can find a good common ground. Especially on Windows the whole .NET eco-system brings huge benefits and on other platforms there isn't much that works out of the box anyway and that is were we can help out a lot with our tools and services, which again is our business.

We have developed many games over the years on consoles, PCs and mobile platforms and especially for the first game on a new platform most work and effort goes into learning all about the platform and finding out all the issues. This is a huge waste of time if you ask me. It is certainly something a big team can do and if you have specialists you can develop on each platform yourself. But in our opinion it is not feasible for small teams to work low level on many platforms. They should focus on their gameplay and it should be easy to deploy the game on many platforms.

In short: It is great that Sony is releasing a C# SDK, but you still will have to learn all the details about the SDK and platform itself. If you just want to support one specific device, you will have more flexibility by just using a specific SDK, but it is also a lot more work. I don't think all the different engines and SDKs and Frameworks and Libraries in C# will solve all the problems at once. Instead they bring people closer to .NET and make sure specific problems are solved in an easier fashion. Many things can be done easier with .NET, some things can be done easier with native code, especially on a low level. In any case, as long as people are getting familiar with .NET and see the benefits, it makes stepping up from those tools to the Delta Engine a very obvious choice :)

Edited by user Sunday, September 18, 2011 12:12:13 PM(UTC)  | Reason: Not specified

Offline MSDeveloper  
#4 Posted : Monday, March 12, 2012 1:33:45 AM(UTC)

Joined: 11/19/2011(UTC)
Posts: 10

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Jo Greetzie Mitenond ;-)

In other words:
Hello together.

I was asking myselve when the plattform PS Vita will be supported?
Q3 or later that year?

Further, is there a marketplace like ms xbox marketplace where you upload your game package?
Or do they only sell via memory card?

Thanks and cheers ThumpUp
Offline Benjamin  
#5 Posted : Monday, March 12, 2012 6:06:23 PM(UTC)

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Some information about the upcoming open beta of the PS Suite can be found at: http://www.playstation.com/pss/developer/
Currently the PS Vita SDK is in closed beta and only registered developers have access.

Games are sold either via memory card or can be downloaded. If they decide to support indie games (no one knows, many say they will not), it will probably be via download only in their Marketplace.

For more information the internet is probably more helpful than me:
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